Game speed

Or the lack of?

Plus and minus signs having that wonderful time dialation function would be a real big help. Over all though, the game is just abysmally boring inbetween combats.

It takes a long time to get started, something alleviated by playing a flagship game, but even with your economy rolling along it's a very lengthy game. I actually watched a movie while I cleaned out the second solar system in a 10 and 2 custom game. The ai being unable to kill capital ships made it a little more boring than it should have been, but transit times are just plain lethal.

The pace of combat is great, aside from speed variation between the classes I've got no problem with the in gravity well pace of things. Jump charging delays are a neccessary thing to keep people from just warping in and out with impunity, so I'm not suggesting you get rid of those either.

I am suggesting that jump transit times be butchered though. Particularly between systems, the gravity well of stars could use some help too. They crawl along at an ungodly slow pace, it's a good time to eat or something. I often build defenses to kill invasions after I see them jump in system as well, they just don't need to be so long. Any movement of forces from other systems will have the same delay, duration is only important for how long it takes you to notice and find the invasion point. Giving you time to get things moving is one thing, but it's so drawn out that it just plain kills the game for me. If there were tons of stuff to manage, like beyond civ's level of management, maybe I'd have something to do while I waited five minutes for this and five minutes for that, but there's just nothing to do while you watch your fleet crawl across the map.

My next game I'm going to try spidering my approach and just building fleets for every new target and scrapping the old ones, I'm pretty sure it will go faster.
3,807 views 15 replies
Reply #1 Top
Been talked about a lot, and it will be coming, the DEV's already have a speed up feature.

I'd love to play a small galaxy in around 60 min.
Reply #2 Top
You guys need to remember that there are literally hundreds of additional items not in the beta to keep you busy. It's not like you won't have anything to do in the final game.
Reply #3 Top
You guys need to remember that there are literally hundreds of additional items not in the beta to keep you busy. It's not like you won't have anything to do in the final game.


Even then, I doubt that there wouldn't be times where there is nothing interesting to do.

So a time dilatation function would really be nice to have.
Reply #4 Top
yeah, and make it exponential will you? (like FFing a dvd) it just makes a ton more sense that way.
Reply #5 Top
NO! I want it in hundredths of a percent and no slider bar
Reply #6 Top
You guys need to remember that there are literally hundreds of additional items not in the beta to keep you busy. It's not like you won't have anything to do in the final game.


been holding back on us!!!!
Reply #7 Top
Things to keep me busy or things to keep me entertained? If it's like playing civ with automated workers now versus manual, I already have nightmares about that now.
Reply #8 Top
More entertained than busy.
Reply #9 Top
auto workers in civ sucked
Reply #10 Top
Terribly. Thus the nightmares from manually running them in civ1 and 2. I do use them in civ4 most of the time though, despite thier still horrific stupidity. The balance between tedium and winning tips in favor of laziness almost every time.
Reply #12 Top
lol, in beyond the sword, they like to build forts over your horses and other items instead of things that will actually help you
Reply #13 Top
I never automate my workers in Civ 4.
Reply #14 Top
no wonder you spend so little time working on sins...
Reply #15 Top
Actually, forts on resources not in your working tiles are intelligent. They act as a city as far as the resource is concerned, you get the good, just not the tile improvement you can't use anyways. They do occasionally build them inside working tiles though, not supposed to either. The biggest problem I have with the bastards is that they love workshops when running caste system. It's real great when I look and see farms and towns dissappearing in favor of workshops and my pop starts starving itself off.