The Ultimate WMD

well i have and i'm sure some have come across a solar sytem armed to the teeth with plantery defences and ships and a well dug in enmany what would be a good idea is a sunbuster   

a ship witch it slow with little or no armour and no weapons witch take a very very large amount of resources and research and can only be used once and could destroy a sun there for all the planets in the solar system and make it go super nova   

but it take 10 min or something giving time to to evac and a chance to build anther empire but you could try to destroy attack the survieing ships as they escape   

2,796 views 17 replies
Reply #1 Top
apart from the massive amount of resources and risk there has to be a bigger sacrafice for the player or it would just become a race for a sun buster
Reply #2 Top
200 supply
Reply #3 Top
Apart from the loss of a system, farewell resources

I'm sure that the hyperspace routes(or whatever they are called) will be destroyed as well
Reply #4 Top
This has been discussed and denied, super weapons dont really have a place in sins or any balanced game in my opinion.

Reply #5 Top
or any balanced game in my opinion.


Then you should really try and play Supreme Commander. I know you have an irrational distaste of the game, but it does a really good job.
Reply #6 Top
Yes, yes, I know it actually balances the nuke feature.

But on another note, nuking someones base usually kills them, and the fact that you could nuke blindly with fog of war still there is redundant.

Not to mention the fact that when you hit someones base, especially if it is an AI, then their commander will also invariably explode while trying to run away leveling the rest of their base.

In my opinion its crap, just like the AI in the game.

The effects for the game are excelent though and I spent many an hour playing it on my friends computer when I relised that each faction was almost completly the same, and that the only big differance was the experimental units and extra or missing units.

So in the end my opinion of the game remains unchanged. Its pretty and its spunky, but when it comes to interesting RTS its nothing new, and probably nothing good either.

However online play was actually interesting and I had to change my startegies, but the single player aspect was only mediocre.

Super weapons are usually an easy way out, when you cant muster the strategical and tactical skill to outdo your opponent in open battle.
Reply #7 Top
Yes, yes, I know it actually balances the nuke feature.


And the T3 arty feature... and the T4 superbots...

I relised that each faction was almost completly the same, and that the only big differance was the experimental units and extra or missing units.


Um, no... Take artillery, for example: Aeon have really accurate, low splash damage arty. Cybran artillery on the other hand, couldn't hit the broad side of a barn... but anything near the impact knows darned well it was hit.
Reply #8 Top
Super weapons are usually an easy way out, when you cant muster the strategical and tactical skill to outdo your opponent in open battle.


You didn't really play supcom long in multyplayer, did you?

Superweapons are anything but easy to use. If not used with caution, they'll cripple your economy and leave you wide open for enemy attacks.

But on another note, nuking someones base usually kills them, and the fact that you could nuke blindly with fog of war still there is redundant.


Nah, it doesn't do that. It only does this if your enemy didn't prepare good enough. The nuke counters aren't there just for decoration. When you play against a good human player (not the AI, which is useless, as the AI is in almost all RSTG games) you'll not be able to use a nuke against his base, if you're not using some very smart and surprising moves to destroy his counters.

Don't use games against AI as your base for balancing, since AI always are crap and useless enemies which can be outspammed anyway.
Reply #9 Top

You didn't really play supcom long in multyplayer, did you?


I don't think he played it after he discovered that the zoom feature reduced unintelligible dots to nice, clear, easily understood icons.
Reply #10 Top
Um, no... Take artillery, for example: Aeon have really accurate, low splash damage arty. Cybran artillery on the other hand, couldn't hit the broad side of a barn... but anything near the impact knows darned well it was hit.


Oh... artillery differances, how could I ever miss that. What I meant was that they build the same way, their economy is the same, and almost all the units have an exact counterpart on the other team.

You didn't really play supcom long in multyplayer, did you?

Superweapons are anything but easy to use. If not used with caution, they'll cripple your economy and leave you wide open for enemy attacks.


Since I dont own the game, and my friend was nice enough to let me play a few hours while he sat watching I am going to say yes I didnt play it that much online. But, I could see that a nuke wouldnt necessarily criple your economy. Since if you assigned enough bots to it it would finish quickly and your economy would usually rebound even faster.

I don't think he played it after he discovered that the zoom feature reduced unintelligible dots to nice, clear, easily understood icons.


What a clever misinterpretation of what I said.

Bravo Lugge
Reply #11 Top
What a clever misinterpretation of what I said.


No, more like a rebuttal to what you've said in several threads

But, I could see that a nuke wouldnt necessarily criple your economy. Since if you assigned enough bots to it it would finish quickly and your economy would usually rebound even faster.


Nope. If you assign to many bots to it you end up with nothing else building. Too many constructors just shut down your economy. Nukes (and most other super weapons... specifically, all those that aren't kinda underpowered) cost so much that you simply can not flash build them like that.
Reply #12 Top
No, more like a rebuttal to what you've said in several threads


I never said that.

Mine was more along the lines of, why make such a pretty game to strip it down to such simple levels. I mean, there is little tactics involved in having such large masses of units, its just grinding away at this or that, sending these units here and having them die and never worrying about what the tactical consequence is because the economy of that game is meant to be gargantuan and never run out unless you are building supper units. And in the end it just becomes spam of the super units so there is no point in individual units and even the strategic value starts to lessen.

The icons arent necessarily clear since they do not represent the unit.

I just think the game took us back to the days of early strategy, rather then into the future.

In my opinion each unit should matter and be cared for, but seing as reasources are unlimited and easily regenerated who cares!!! Let just see who masses the bigest mass of units so they can go and stomp each other in one mass orgy of mass(and energy)

Nope. If you assign to many bots to it you end up with nothing else building. Too many constructors just shut down your economy. Nukes (and most other super weapons... specifically, all those that aren't kinda underpowered) cost so much that you simply can not flash build them like that.


Yes youll have nothing building, but whats the point of all the other units when the super weapons(or units) can so easily destroy an entire army. Plus there is always the amazing pause button which will let units build if you ever need to change your strategy while you see the latest mass of units massively move towards your base en masse for the next massive attack.

In the end, nothing I say will make you any less of a die hard Sup Com fan. And nothing you say will change my outlook on the game and its less likable features.
Reply #13 Top
I never said that.


Oh? I'd hate to have to dig it up, but I remember several times you complaining about how the icons take away the pretty graphics.

I mean, there is little tactics involved in having such large masses of units, its just grinding away at this or that, sending these units here and having them die and never worrying about what the tactical consequence is because the economy of that game is meant to be gargantuan and never run out unless you are building supper units.


Well, first off its a strategy game, not a tactics game. Second, if you really can't run out of resources you aren't trying hard enough. Build more factories, build more constructor bots... you should never be producing more resources than you can use (a couple of storage facilities helps with that, giving you a bigger buffer zone between sub-par construction and excess resources).

Yes youll have nothing building, but whats the point of all the other units when the super weapons(or units) can so easily destroy an entire army.


Because the first time you send in your fatboy without any anti-air support will be the last time you see it, as any good player will have a few strategic bombers in reserve to get rid of it. Or, if you really want, the fact is T3 siege bots can take out the Fatboy, GC, or Monkeylord if you have enough. Monkeylord is the easiest of these, of course, while the fatboy is the hardest due to the sheer range of its weapons. (edit: and if you support the siege bots with arty, life becomes even easier)

Fact is, if you fall behind in building units / defenses against a human player, you won't have a chance to finish the construction on the superweapon.
Reply #14 Top
It doesnt make the super weapons balanced, nor does it get rid of the eventual spam of one type of unit with a small contigency of air support.

Reply #15 Top
Now, now, let's all remain friendly.
Reply #16 Top
No, Never, keep the arguments coming and thow in some personal abuse aswell!!   
Reply #17 Top

Now, now, let's all remain friendly.


Friendly? Oh, we're plenty friendly! Thats why I built this, ah, fireworks launcher! Yeah, I'm going to put on a fireworks show right in the middle of Emporer's base, complete with a grand finale "big boom!" firework!

It doesnt make the super weapons balanced, nor does it get rid of the eventual spam of one type of unit with a small contigency of air support.


Actually, they managed both. Anyone who spams just one type of unit "with a small contigency (sic) of air support" is going to end up in a whole world of hurt.