BETA EXCELLENT BUT VERY EASY
BETA EXCELLENT BUT VERY EASY
from
Sins Forums
This game is excellent right out of the box but too easy. I can build 6 Capital ships on hard level with 12 players in teams of three, and just go from one teritory to the next and take everything, after I have built my properties to max.
Things I noticed from other RTS is they don't implement a very good defense or launch a formidable attack parties.
What I wish or thought of for this game would be a few things.
1. An AI party that goes out and hunts specifically for your Flagship capital ship with a party that is near its experience level and has enough ship to get it a fair chance.
The Human Flagship capital ship would have radar, something like you have setup now that would alert human players that the AI are within 2 zones of attacking you. This would give human players the chance to sum up their competitor and decide to stay and fight, bring more ships to help or retreat.
2. AI needs to build ships according to what the human player is building. 100 frigates are not going to take 6 level 10 capital ships especially if they come in a long line, one by one, like they do now.
I would like to see more AI level 5 and higher capital ships attacking me.
Right now on Beta and I’m sure you are working on this but they seem one dimensional. They look like they are going to attack a distant planet but will just stay in a marching line and not attack my ships with any convection. They need to stop and ALL start fighting instead of staying in that marching line to where ever they are going.
3. A formidable defense. Maybe have a research tree that enable special abilities for their home planet.
A. Maybe have the Flagship capital ship have the ability to instantly cast back to home planet to help defend?
B. Special weapon on home planet that can send enemy ships that are attacking back to the star unless this weapon is knock out before it is cast.
C. Much more Tactical Capacities on home planets
Other little things
We need to be able to click on the text (hyperlink) for that planet when its name is splashed on the screen. Right now it takes quite a while to search for our planets out of hundreds across several star systems.
We need to limit the amount of voice chatter. When I play 12 player games I hear certain voice alerts every two seconds is very annoying. Most of these are not important. If there was a better way to implement alerts. Maybe have them in levels and with levels you could turn off voice alerts for less severe actions. Level 1 your planet has been invaded, level 2 your fighters and bombers are fighting, Level 3 your planet’s structures are being attacked, and last, level 4 your structures are being destroyed.
Thank you for building this game. It has so many great ideas in one. I can’t wait for the finished product. The graphics are perfect to me. I could write 500 words plus on all the great ideas you guys have implemented already.
Things I noticed from other RTS is they don't implement a very good defense or launch a formidable attack parties.
What I wish or thought of for this game would be a few things.
1. An AI party that goes out and hunts specifically for your Flagship capital ship with a party that is near its experience level and has enough ship to get it a fair chance.
The Human Flagship capital ship would have radar, something like you have setup now that would alert human players that the AI are within 2 zones of attacking you. This would give human players the chance to sum up their competitor and decide to stay and fight, bring more ships to help or retreat.
2. AI needs to build ships according to what the human player is building. 100 frigates are not going to take 6 level 10 capital ships especially if they come in a long line, one by one, like they do now.
I would like to see more AI level 5 and higher capital ships attacking me.
Right now on Beta and I’m sure you are working on this but they seem one dimensional. They look like they are going to attack a distant planet but will just stay in a marching line and not attack my ships with any convection. They need to stop and ALL start fighting instead of staying in that marching line to where ever they are going.
3. A formidable defense. Maybe have a research tree that enable special abilities for their home planet.
A. Maybe have the Flagship capital ship have the ability to instantly cast back to home planet to help defend?
B. Special weapon on home planet that can send enemy ships that are attacking back to the star unless this weapon is knock out before it is cast.
C. Much more Tactical Capacities on home planets
Other little things
We need to be able to click on the text (hyperlink) for that planet when its name is splashed on the screen. Right now it takes quite a while to search for our planets out of hundreds across several star systems.
We need to limit the amount of voice chatter. When I play 12 player games I hear certain voice alerts every two seconds is very annoying. Most of these are not important. If there was a better way to implement alerts. Maybe have them in levels and with levels you could turn off voice alerts for less severe actions. Level 1 your planet has been invaded, level 2 your fighters and bombers are fighting, Level 3 your planet’s structures are being attacked, and last, level 4 your structures are being destroyed.
Thank you for building this game. It has so many great ideas in one. I can’t wait for the finished product. The graphics are perfect to me. I could write 500 words plus on all the great ideas you guys have implemented already.

