Need flashy fighters/effects :)

We need to be able to see fighter and bomber combat from reasonable zoom levels. At the very least, making fighter autocannons and bomber missiles much more visible (in terms of effects trails) would help add a lot of motion to combat. Fighters and bombers should also render at longer ranges, or at least have the option to.

For that matter weapons effects should be more visible from a distance somehow...
8,313 views 13 replies
Reply #1 Top
Um, if you increase the render distance it won't help any, because they're invisible (too small to see) at much higher than the current render distance. All they are is dots at the moment, and you want what? No-dots?
Reply #3 Top

the awswer is in homeworld 2


Which I still haven't been able to track down a copy of. One site I've found that carry's it... and they won't take my credit card for some stupid reason.
Reply #4 Top
Keep in mind this ISN'T Homeworld 2...even if the developers are the same guys who did Cataclysm.

Homeworld 2 was about tiny, tiny maps and closely managed tactics.

SoaSE maps are far beyond anything I've ever seen in terms of size/scope (I love it!). Also, tactics (ie: focus fire and special abilities) play a part in SoaSE, but the game is mostly about Empire building.

Also, the size of ships are more realistic than Homeworld 2. Capital Ships are massive compared to strike craft. I like the fact you can barely see them next to these huge ships.

I really don't expect to see much of the strike craft in this game. Also, nobody will be trying to manage a battle zoomed in so close they can watch the strike craft effects. Well, they won't try to manage a battle like that if they want to win.

So, my point is that I don't care that I have a hard time seeing my strike craft in action. In fact, Ironclad should remove all textures on the strike craft models to help improve system performance for players with lesser PCs.
Reply #5 Top

...even if the developers are the same guys who did Cataclysm.



Huh? What?! IC is the late Barking Dog? How the hell did u guys jack up the texture memory from the old HW engine?

If you want to watch the strike craft up close, and personal use the replay function, and cinematic mode. While some aspects of this game resemble the HW series, I really dont want it to be anything like HW, Cat, or HW2. The old cliche "been there, done that".

The devs said there will be better effects in the final release (more flashy 'splosions, and whatnot).

The Textures are Mip Mapped so they shouldnt be a factor with the fighters, because at that distance the engine will have mapped the absolute lowest resolution (32x32 if i am looking at it right) on them which is just the base color of the ship. Try running the game without mip maps if you want a lag fest

Reply #6 Top

If you want to watch the strike craft up close, and personal use the replay function, and cinematic mode.


There's a replay function in Sins?!
Reply #7 Top
Textures are Mip Mapped???

Hehe, the last few posts are all about enlightenment.
Reply #8 Top
back to the original topic i do think that the fighter models should be a little bigger as it is right now u never see them....its even hard to get zoomed in enough just to see them as nothing more than dots
Reply #9 Top
While its true you cant really see the fighters unless you use icons. I think the scales are fine as they are, and right where they are supposed to be. If anything the bombs fired from bombers need to be shrunk a little because the bombs are bigger than the bombers. In a battle i dont focus on the fighters anyway. Most of it is zoomed out to see everything.

Go to single player/load game/recorded, and pick a replay to watch. Of course it has to be a replay of the current version of the game.
Reply #10 Top
Yeah, those torpedoes/missiles are pretty damn big.
Reply #11 Top
Huh? What?! IC is the late Barking Dog?


Some of them.
Reply #12 Top

Yeah, those torpedoes/missiles are pretty damn big.

Hehe, they can be, yeah.   

Reply #13 Top
Imho the current size of the fighters/bombers is ok. Looks about right for me. They're easily observable thanks to their trail.

What imho should be changed, is the distance at which they turn into icons.

It can be changed in the gameplay.constants file:

VisibilityDistanceData
fighterRadiusMultiplier 1000
maxFighterMeshDistanceToCamera 4000

I dunno about good values here, but imho an increase of visibility of 50% perhaps?