End Game Graphs

I was just looking at the end game graphs, and noticed that they aren't designed as well as they could be in some regards. Instead of being a plot of a given level at a given time, they plot changes instead. This isn't really a big deal, unless you have something completely stable (# of planets under enemy control) that then changes radically, and quickly.

E. G. the enemy has 3 planets for most of the game, as I consolidate and expand. Then, I get around to crushing him, hard. The result is that instead of having a flat line then a rapid dip, he has a steadily decreasing line to the point of change -- which totally mis-represents the situation.

Am I making any sense?
1,730 views 4 replies
Reply #1 Top
...........no  

nah, i no what you mean, with the culture now working it could seem like you slowly aquired each planet instead of taking it over with brute force
______
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|___ taking it by force. (this is good, very good)

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\___ taking it over a period of time (this is not appreciated, you should utterly kill the AI BAST....sorry)

Sorry if ive just wasted a post reiterating what Ron just said, but i like my graphs   
Reply #2 Top
I'm entirely in agreement. I mostly see the issue with capital ships. Let's say I build two at 45 minutes into the game, and then an hour later I lose one. Currently the graph draws a straight diagonal line from (0:45,2) to (1:45,1). What I'd like to see is more like a horizontal line from (0:45,2) to (1:44,2), and then a very sharp drop from (1:44,2) to (1:45,1) to show the loss. After all, I did have 2 capital ships for an hour!
Reply #3 Top
Nice find! This was caused due to a certain programmer's over eagerness to optimize the rendering of these graphs. New points in the line are only added if the y value actually changes. The programmer has since been reprimanded and now the extra points needed are added to show accurate changes in you simulation state.
Reply #4 Top

Nice find! This was caused due to a certain programmer's over eagerness to optimize the rendering of these graphs. New points in the line are only added if the y value actually changes. The programmer has since been reprimanded and now the extra points needed are added to show accurate changes in you simulation state.


ROFL! Thats hilarious