Stuttering Dreadlords, DA works fine

If I start GalCiv II with the Dread Lords Chapter, the Sound/Video is stuttering. But, if I start with the Dark Avatar Chapter, the Sounds/Videos works fine and smooth.
Its not the DualCore Problem, if GalCiv runs only on one CPU-Core, there is the same problem.
The Options of both Chapters are the same.

System specs:
Abit IN9 32X-Max // Xeon3060 // 4GB Crucial Value DDR2-667 // Palit XpertVision GF8800GTX + Point of View GF8800GTX // 74GB Raptor // 500GB Samsung T166 // Realtek Onboard Sound // Windows XP SP2
All Drivers up to date
1,391 views 4 replies
Reply #1 Top
Please go to C:\Program Files\Stardock\Totalgaming\GalCiv2 (or wherever you installed the game at), open the debug.err file you find there in notepad, and copy/paste the contents into a post here. If this is a DA report, you'll find the debug in C:\Program Files\Stardock\Totalgaming\GalCiv2\DarkAvatar instead. This will give us some technical information that can help troubleshoot your problem.

Be sure to copy the debug immediately after the error occurs; if you start the game again, the debug will be erased and recreated for the new session.

Note: If running on Vista with DA 1.6b2 or later, the debug.err is now located in My Documents\My Games\GC2DarkAvatar.
Reply #2 Top
Ok, here it is:

Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 7/20/2007, 22:22:17
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: STACKER
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Languages: German (Regional Setting: German)
System Manufacturer: System Manufacter
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Xeon(R) CPU 3060 @ 2.40GHz (2 CPUs)
Physical Memory: 2816MB RAM
Page File: 600MB used, 4102MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 8800 GTX
Manufacturer: NVIDIA
Chip Type: GeForce 8800 GTX
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0191&SUBSYS_039C10DE&REV_A2
Display Memory: 768.0 MB
Current Display Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor Name: Dell 2407WFP (Digital)
Monitor Max Resolution: 1920,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.6218
Driver Date: 6/29/2007 00:43:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: Realtek HD Audio output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_147BA601&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RtkHDAud.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 5.10.0000.5391
Driver Date: 3/26/2007 19:21:06
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1680 x 1050
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): NVIDIA GeForce 8800 GTX
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 8eb470b0
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Lasazarr\Eigene Dateien\My Games\GalCiv2\ships\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Lasazarr\Eigene Dateien\My Games\GalCiv2\ships\*.shipcfg
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
*DEBUG ERROR: ***TutorialWnd: Unknown edit field Totorial_GridList_Entry type: CustomListEntry ***
Debug Message: TutorialWnd: Cannot find OBJID Totorial_All_Button
Debug Message: TitleWnd: Quit Button.
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: Shutting down sound system.
Debug Message: Clearing sound and music handles.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 1 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
Reply #3 Top
Hm, odd considering your specs. Is the entire game choppy or do you mean only the prerendered movies?

In any case, you may try setting the game to the same resolution as your desktop and/or running in windowed mode. I see you've already tried disabling anti-aliasing--it may be worth playing with the other quality settings in nVidia's panel as well.


Reply #4 Top
Ok, i think i've found the problem.
If SLI is active at Dread Lords, the music etc. is chopping, after disabling SLI the Game works fine. Its a little crazy, doesnt Dread Lords use the same Game Engine as Dark Avatar? In Dark Avatar, SLI makes no problems.