Trade blockage

Trade ship path finding issue

Possibly a silly move to build a Defense Hanger right next to a Trade Port but these things happen.

Trouble is, this has got the pilots in the trade ships VERY confused and although they eventually manage to free themselves there is some serious traffic build up of the jammed variety slowing trade enormously! The following 4 pictures show the problem as it is escalating from different angles :-




3,866 views 17 replies
Reply #1 Top
Yep it does exist... Try placing your structures better
Reply #2 Top
Try placing your structures better

Try placing your MOM better, ohhh burn!

No seriously, where did these guys learn to drive?    
Reply #3 Top


*looks for spoon*
Reply #4 Top
LMAO!

You could just scuttle the hangar and build it somewhere else...
Reply #5 Top

LMAO!

You could just scuttle the hangar and build it somewhere else...


Yes, but that would make sense and this IS a forum..
Reply #6 Top
It is a simple solution though

*runs and hides behind lordkosc's spoon*
Reply #7 Top
Its a Beta Feedback forum. Quotes from what they are looking for us to test include doing things you wouldn't normally and posting questionable results, I considered this a questionable result (albeit from a ridiculous decision to place a hanger right in front a trade station!!)

The guys in the trade ships clearly can't drive so I posted it just in case the dev's wanted to prevent this from happening, alternately it may be that its meant to happen to make people place their structures better.

It was feedback of a finding rather than a request for help as to how to solve the problem, my logic circuits aren't that burnt out yet LOL
Reply #8 Top
All testing posts are welcome
Reply #9 Top
(albeit from a ridiculous decision to place a hanger right in front a trade station!!)


Not so ridiculous... some people may decide to ring their logistics structures with defense structures, after all.
Reply #10 Top
or they could put then defenceive structures closer to the jump entry point as everybody else does so when the enemy jumps in, they get a face full of fire.
Reply #11 Top

or they could put then defenceive structures closer to the jump entry point as everybody else does so when the enemy jumps in, they get a face full of fire.


And then watch the enemy run right PAST the defense structures, leaving the gauss cannons as a useless joke.
Reply #12 Top
unless you put the cannons in the right place so that they can still be in range of anything that will attack the planet.
plus if you had hangers the bombers could attack
Reply #13 Top

unless you put the cannons in the right place so that they can still be in range of anything that will attack the planet.
plus if you had hangers the bombers could attack



Perhaps "border" would be a better word than "ring". I've learned -- the hard way -- to have my cannons right next to my logistics structures, which should be right next to the planet (with the hangers, inhibitor, and repair station tucked in close too). That way, all the pirate / AI ships that don't hare off after my civilian traffic end up by stopping right in the middle of the kill zone, just in range of their targets... and well in cannon range. But if I just place the cannons at the edge of the system, that doesn't happen -- they're outside of cannon range.
Reply #14 Top
I think some of the logistics for the ships themselves needs to be reworked a bit, I have had some of my ships do some very stupid things.
Reply #15 Top

I think some of the logistics for the ships themselves needs to be reworked a bit, I have had some of my ships do some very stupid things.


The logistics or the logic? Totally different things, ironically. AI wise, I've had single light-frigates hare off from the rest of the assault group to attack the 5-6 gauss cannon at one phase-lane. Needless to say, it didn't last long.
Reply #16 Top
Logistics as in ship movement and manuevering.

The battle logic does seem to need some improvement but it is better then anything I have seen currently.
Reply #17 Top
Logistics

What your talking about is tactics. And the tactical AI definitely needs help... hence being in beta