Some Questions And A Comment From A Noob

Just downloaded this last night and have fire up a couple of test games. I'm just now starting to get a feel for the interface/research tree/etc.

It seems like every unexplored system has a pirate fleet that wipes the floor with me. I tried starting a new game with "Marauders Off", and ran into the same situation. Are marauders the same as pirates, and if not, what's the difference?

The capitol ship at the beginning starts at level 3, but until you research more there are only 3 upgrades available. Where's the choice here? Why not just start with those three, rather than make the player fiddle around activating them. Maybe I'm missing something

Also, I don't care for the color schemes for "space". It seems odd to me to find pastel blues and oranges surrounding the planets. Maybe that's just me, but it sort of lessens the immersion facto.
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Reply #1 Top
Marauders:

Maurauders are pirates who enter your systems and attack you, rather than just attacking you when you pass through where they are. Marauding as it were

Capital ship:

The different abilities can usually have different numbers of ability points assigned to them, so at the start, you could assign 2 to the shield one, and one to the cannon one, or 2 to the shield, one to the flak. Depends on your style of play.

Space:

I believe they are supposed to be like nebulae etc. but I think there is a setting to turn them off somewhere, just have a look around
Reply #2 Top

It seems like every unexplored system has a pirate fleet that wipes the floor with me. I tried starting a new game with "Marauders Off", and ran into the same situation. Are marauders the same as pirates, and if not, what's the difference?


That aren't marauders. Those pirates that you're encountering are just protecting the planets. Use your flagship to clear planets from them.

Marauders are wandering pirates that usually attack the player with the highest bounty on his head. In the late game they can be quite aggressive and plenty.

The capitol ship at the beginning starts at level 3, but until you research more there are only 3 upgrades available. Where's the choice here? Why not just start with those three, rather than make the player fiddle around activating them. Maybe I'm missing something


The abilities of capital ships don't need any research. You can chose an ability more then once, which makes it stronger. I, for example, prefer to chose twice the gauss blast and once the adabtive shielding. The gauss for the damage, the shielding for not getting any hull damage from those pirates.

Also, I don't care for the color schemes for "space". It seems odd to me to find pastel blues and oranges surrounding the planets. Maybe that's just me, but it sort of lessens the immersion facto.


You can turn them off in the options menu, effects submenu.