Planetary production bugged after (re-) invasion

connected to jagged knife event?

I had the Jagged Knife event and when I re-conquered my old planets they were majorly bugged production-wise.

I didn't really mention it until I re-gained one of my main production worlds.

All settings unchanged, global production@100, military spending @60%.

before the Jagged knife event this planet looked like this:


the according "summary" screen...shows the "raw" production before racial modifiers and starbases (playing Thalans with heavy production bonusses + 2 starbases for this planet)


Then the Jagged Knife came, took this planet (and several others of course ). after I re-conquered it, the production looked like this:


and again the according raw-production as shown in the summary-screen


As you can see, after invasion neither racial bonusses nor starbase bonusses are applied, even though they are shown in the details screen for the planet (the starbase boni that is)

It won't ruin my game completly, but it hurts regardless since this planet was my only one with a starbase-modifier which is really needed for those heavy Drengin Battleships at suicidal-level...

Ah well, not sure if somebody adressed this bug before or if its only connected to the Jagged Knife-Event (I dont tend to lose any important planets to the AIs), but it's rather major imo.
3,674 views 6 replies
Reply #1 Top
I think i have heard about this problem before.... if i remember correctly, the answer was that the bonuses are actually applied but just dont report properly.

Can i ask, is building the exact same ship before the invasion, the same number of turns after the re-invasion?
Reply #2 Top
Well, that was what caught my eye first after I regained the planet. The ship that used to take me 5 turns to build showed up at 12 turns (but a part of the production was already "applied", so it would probably be ~15 turns total)

I do not know wether it actually finsihes earlier, yesterday I stopped playing after discovering that.

And somehow I was also afraid of actiually finishing a ship and then not getting the starship-bonus for it
Reply #3 Top
Hi!
Then the Jagged Knife came, took this planet (and several others of course ). after I re-conquered it, the production looked like this:

The explanation for the second picture is simple: you don't have a ship in queue, so the interface displays only BASE production without any bonuses. Put a ship in queue, and you'll see the planet's actual production with all bonuses applied.

The ship that used to take me 5 turns to build showed up at 12 turns (but a part of the production was already "applied", so it would probably be ~15 turns total)

Erm, no explanation here. Try saving and reloading the game, press the next turn, and check again the production. If that fails, relad from the save before Jagged Alliance hapened.

BR, Iztok

Reply #4 Top
Alright, will check things again, to make sure I haven't overlooked something.
Reply #5 Top
Ok, apparently I actually didnt put up a ship into production really and after doing so, things are somewhat better, but still not as it should be:



This ss was taken after I had re-gained the planet, but up the ship for production and then pressed turn.

And since the ship needs 2960 bc to be built the turn-amount of 13 is also correct. So still ~1/3 of the production missing somewhere.
I made sure that all other settings are the same: total spending, military spending, starbases still there etc etc.
Reply #6 Top
ok...I take everything back and say the contrary
There was something that was different after all: The Jagged Knife had also taken my planet with the Artificial Slave Center. When I got that back...all was fine again.