The Battle of Kasuga (image heavy)

These are some shots of the one decent battle i have had vs the AI. It was on a 1 star 20 planet map. Myself vs. The Trader Coalition (medium AI). No pirates, High resources. What was that people were saying that the AI doesnt build a massive fleet? Sorry for the UI, but i forgot what hotkeys hide it.


Everything in this game progressed as expected. I had a crystal crisis because i was not blessed with any crystal worlds. In fact i wound up with many dead worlds. By the time the game reached 2 hours control of the map was evenly divided between myself, and the AI. I had garrison fleets at each key chokepoint, and was starting to fortify systems for the inevitable "insurgency". The AI was sending piecemeal forces into my chokepoints which were easily repelled. I had 2 scouts on auto explore, and i almost went into a panic when i saw this.... This is what my scout encountered at Kasuga, and it was obvious the AI was massing for an invasion of one of my chokepoints (the desert world just below it). Needless to say i lost the scout.


I immediately redeployed all of my garrison fleets to mass and ordered another kol, an akkan, and a dunov. All ships made it to the rally point before the AI invasion began.


With the sides slightly in my favor i ordered my fleet to fire at weapon range only, and phase jump for a pre-emptive strike against the AI invasion fleet. The jump went better than expected because my fleet jumped in right on top of the AI light carrier group.


All ships immediately primaried the light carriers.


Between the Kols AA, and my flak frigates the AIs bombers didnt have a prayer. However my fighers, and bombers were all shot down as well by the AI flaks.


The AI had no capitol ships in their battle group, and this was their undoing. It relied on the light carriers for firepower, and once all fighters, and bombers were shot down the carriers became useless. The AI was losing ships at an alarming rate, and the battle swiftly turned into a route.


I decided to let the surviving AI fleet flee the battle, and concentrated on removing all planetary defense structures.


With all resistance removed it was time to bomb this rock into submission.


This was one of the better battles i have had next to the pir8 invasions. It should be noted that after i colonized this world the AI sent in 2 Kol battleships which were easily destroyed. if the Kols were in the Main AI fleet i may have taken much more losses.
7,139 views 19 replies
Reply #1 Top
my ai builds alot of ships but they dont always fight back lol like traget practise for my ships
Reply #2 Top
wow, nice victory.

although I dont know how creaming the enemy AI so easily would be considered fun... I prefer toe-to-toe battles.
Reply #3 Top
If you take screenshots, you can remove the interface with ctrl-shift-z.

This gives much nicer pictures, imho.


Anyway, nice battle, but as you said, the AIs lack of capital ships and its reliance on light carriers is its death on each encounter I've with the AI.
Reply #4 Top

That was pretty cool with the pics and descriptions! However, more importantly, battle reports are extremely useful for helping us determine where the AI needs improvement. Thanks for the time you put into this Stress.   

Reply #5 Top
Schem the way the AI is right now this IS a "toe to toe" battle. It is an improvement over pre patch, but it does still need some work. Mainly in organization. IMO if the AI can mass 25 light carriers in one group it should be able to mass 2 kols, a marza, an akkan, and a dunov in that same group along with what was already there.

It was fun considering that before the AI wouldnt put up a fight at all. Once we can do MP things should get much more interesting.

Like i said i forgot the hide UI hotkeys otherwise i would have hid the UI thanks.

Your welcome Blair. Anytime BTW it looks like the replays are working again
Reply #6 Top
the ai could do with being more agressive more cap ships less carriers more balanced fleets like i said more money spent on reaserch less on bounty needs more aa in its fleet and so on.
Reply #7 Top
Nice one

So this was a 1vs1 game?
I wounder what is holding back the AI to build fleets at larger size. Maybe the pirates is to blame?
Reply #8 Top
they spend too much stuf on the bloody bounty thats y and they dont reaserch and they build very few caps this needs sorting out
Reply #9 Top
Maybe we should have another section for battle reports. I'd personally like to see more reports like these.
Reply #10 Top
yea me 2
Reply #11 Top
This is more like a study than a report. Like Blair says reports like this will help them improve the game
Reply #12 Top
just make the Ai harder i dont care how lol. I want the ai to be pushing me back then i have to counter attack like a proper war. i might turn pirates of and see if they att with biger fleets.

hot fix out today?
Reply #13 Top

hot fix out today?



It's already out
Reply #14 Top
Maybe have the AI build a Capital ship per so many frigates to achieve balance. The AI has the cash, it just does not seem to build capital ships and a balanced fleet.
Reply #15 Top
Nice battle pics. I would agree, though, that the AI doesn't seem to like capital ships. I've noticed that it also doesn't seem to care if it looses its flagship. In the three games I have played so far, after I had built up the beginnings of my fleet, it sent its flagship to my planet to attack mine with no support (even though the AI had more ships than I did). If I didn't have other ships around to support my flagship(or if it had sent in its support ships), the AI would have had a chance. Point being, I wish that the AI would seem to care about its flagships. Also (I know I have already suggested this at least once already), does anyone thing that being able to deploy a minefield (or a small group of homing mines) would be a good idea? As of yet, I don't think anyone else has commented on it yet.
Reply #16 Top
Odly Zimat, I saw the AI attack with flagship + support ships, and pull out ONLY the flagship when the time came (leaving the rest to cover the retreat of the flagship). It was slow on the draw -- another couple hundred HP and it would have been gone -- but it did pull it out. If it hadn't been for the fact that I needed my defenses to match it with my fleet (and therefore would have been helpless against HIS defenses), I might have tried pursuing it.
Reply #17 Top
I seem to be the one of the few that have posted something like this. The devs have asked others to do the same. So what are you guys waiting for?
Reply #18 Top
People over at the GalCiv2 forum enjoy reading and writing AAR's (after action reports) stories of games they played, fluffed out with some light (often compelling) fiction, heck, even I've done a couple, maybe these forums should have a section like that as well.
Reply #19 Top

I seem to be the one of the few that have posted something like this. The devs have asked others to do the same. So what are you guys waiting for?


Remembering to take notes I frequently don't, and forget the beginning by the end.