NovaBurst's Sins Beta 2 Comments
Moved from another thread:
NovaBurst:
+ Intuitive interface, but can be better. In particular the left empire overview panel, it's confusing.
+ The Music is good, but there isn't enough variation or different music pieces so it gets repetitive.
+ Rogue non-faction units, ie. the Pirates, but not very believable in the current stage that they just magically appear out of no where.
+ The resource gathering, except there's too much metal and too little crystal available.
+ The Research, but I'd like to see capital ships higher on the list. And the Empire research changed/moved around. It's not as interesting as the combat techs, or as necessary.
+ The graphics are very nice, but graphics doesn't make a game. Though I wouldn't be opposed to more eye candy of course.
+ The AI response, though it isn't always appropriate, and it spams a bit too with calls for assistance early on when it shouldn't need it. It could be more elaborate with the player being able to ask the AI for help at a certain planet, or to coordinate an attack on an enemy planet.
Things that annoys me,
- Lev Construction Frigate is often in the way, especially at certain zoom levels and the even more so early game where it's positioned right next to the Light factory.
- Often times when I click to navigate a fleet somewhere, happens at odd zoom levels, it picks some obscure planet to fly to rather then a destination within the gravity well where I did click.
- Not enough time to enjoy ship fights. this is fairly broad I realize, but perhaps more advanced warning systems for other parts of your empire could help elevate the frustration that is to zoom down and enjoy a battle, only to fail to realize that one of your other planets is being captured by pirates or your scout didn't have further orders and engaged a pirate fleet.
- Carrier ships like the Percirien should have more fighters/bombers. For a ship dedicated to being a carrier, it has surprisingly few squadrons. Adjusting costs / build time to offset an increase in squads would be appropriate.
- Team AI is a thieving "!¤"%, stealing my planets right after pirates/opposing empire has smashed it to pieces and I liberate the area. It's a bit too fast with it's colonizers.
- AI spams too many scout ships, even after it's already explored most of the universe
- Bounty gets too ridiculous. Let us buy off the bounty or counter it somehow.
- There's room for more rich and deep diplomacy options, there is only war right now which is fine but could get dull at some point.
- Played a team game last night, 3 vs 3, ie. my self and two AIs vs 3 AIs, and it was apparently over when I defeated one of the AIs, despite the other empires still having planets left. Also the AI doesn't seem to do much cooperation.
