Noob questions about DA gameplay
from
GalCiv2 Forums
Hello. I recently bought Galciv2 and Dark Avatar with it and has found it to be an excellent Civilization 3 clone with several improvements over Civ. It is also a much more complex game, and I therefore have some questions about it.
1. What does the Diplomacy skill do? Does it simply make the AI less greedy when bartering with them?
2. Last game, I managed to ally myself with the Korx, the Humans and the Goyaith, a custom pacifistic race, but the Drathi and the Arcaens simple wouldn't become friendly enough to ally. I picked "neutral" as my alignment. Is this the reason they wouldn't ally or should I just suck up to them more?
In the end, I just defeated them and won the allied victory.
3. After adding stronger weapons or engines to an existing ship design and clicking save and overwriting the old design, an upgrade screen pops up with the option to upgrade all my existing ships of that design. It would be cool if I could just upgrade them into the updated design, but that option isn't there. Is this an oversight on the side of the programmers or am I missing something? I can still upgrade old ships to a the new design with the same name in the normal game screen, but I don't see the point of this particular popup.
4. Alignment and ethical choices. Does it really matter what ethical choices you pick? I mean, I can pick whatever alignment I want as soon as I research Xeno Ethics anyway, doesn't this mean I should always pick the "evil" option for the bonuses when the ethical popups appear?
5. The UN and Influence. I assume that the number of "votes" you get in the UN has to do with your total influence and not the number of people in your civilization. Is this correct? If so, is the Influence option on the barter screen designed so you can trade your UN votes to other civs or is there another use for it?
Also, is there any way to pick what topics the UN votes on or is that entirely random?
6. Trade goods. What are the bartering uses for them? Can I trade them to my allies and then they get the bonus for having the good too? Why doesn't the AI seem to want to give very much for them?
7. Why doesn't the AI EVER use any kind of armour on their ships? It seems a waste to create a whole tech tree that none of the AI opponents uses at all.
8. Production times. Are they determined by the COST of the complete ship in BC or by the total SIZE of the components on it?
Thanks for your time in advance. I'll post more questions as I come across them.
1. What does the Diplomacy skill do? Does it simply make the AI less greedy when bartering with them?
2. Last game, I managed to ally myself with the Korx, the Humans and the Goyaith, a custom pacifistic race, but the Drathi and the Arcaens simple wouldn't become friendly enough to ally. I picked "neutral" as my alignment. Is this the reason they wouldn't ally or should I just suck up to them more?
In the end, I just defeated them and won the allied victory.
3. After adding stronger weapons or engines to an existing ship design and clicking save and overwriting the old design, an upgrade screen pops up with the option to upgrade all my existing ships of that design. It would be cool if I could just upgrade them into the updated design, but that option isn't there. Is this an oversight on the side of the programmers or am I missing something? I can still upgrade old ships to a the new design with the same name in the normal game screen, but I don't see the point of this particular popup.
4. Alignment and ethical choices. Does it really matter what ethical choices you pick? I mean, I can pick whatever alignment I want as soon as I research Xeno Ethics anyway, doesn't this mean I should always pick the "evil" option for the bonuses when the ethical popups appear?
5. The UN and Influence. I assume that the number of "votes" you get in the UN has to do with your total influence and not the number of people in your civilization. Is this correct? If so, is the Influence option on the barter screen designed so you can trade your UN votes to other civs or is there another use for it?
Also, is there any way to pick what topics the UN votes on or is that entirely random?
6. Trade goods. What are the bartering uses for them? Can I trade them to my allies and then they get the bonus for having the good too? Why doesn't the AI seem to want to give very much for them?
7. Why doesn't the AI EVER use any kind of armour on their ships? It seems a waste to create a whole tech tree that none of the AI opponents uses at all.
8. Production times. Are they determined by the COST of the complete ship in BC or by the total SIZE of the components on it?
Thanks for your time in advance. I'll post more questions as I come across them.

