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Alignment ala GalCiv2

Alignment ala GalCiv2

What do people think about incorporating the alignment feature from Galactic Civilizations 2?

For those who aren't familiar with it, each faction would have an alignment, which can be good, neutral, or evil (and points in between). Factions with similar alignments are more likely to be friendly towards you. At certain points in the game, such as when you colonize a planet, you will be prompted to make a decision. For example:

"This new planet has a vast network of underground caverns that we can live in, but unfortunately there is already a primitive race living there"
1. Leave the race alone, we can just live on the surface (no bonus)
2. Let's try to live side-by-side with them (+10 population cap)
3. Kill them all and populate the caverns (+20 population cap)

Obviously, choosing option 1 would move your civilization towards the good side, 2 wouldn't change it, and 3 would move towards evil.

There could also be various unique technologies, ships, or structures available to each alignment.
11,239 views 27 replies
Reply #26 Top
I brought up this idea because I liked the different choices you were offered from GalCiv2. There's really no reason why it has to be Good vs. Evil. It could be something like Xenophobic vs. Open Borders, for example. I just like the idea of making occasional decisions where one decision might benefit you more on the short term, but you'd be alienating yourself from you allies.
Reply #27 Top

The system is flawed because nobody sees there own agenda as evil,be it Ghengis Khan,etc.I think the Sins lore is trying to tell a mature story and cheesy black and white alighments like in GC2 dont belong.


I partly agree, "cheesy" anything does not belong in this game. Additionally GS was developed as a light hearted game. So the scope and focus of the options it precented were appropriate for that title. With that said, the idea is that since this is a "mature" story of sorts that decisions of that ilk should be presented to the player to enhance the immersion factor as well as the role playing dimension. The same should also be said of galactic events as well as empire wide ones to boot.