my ideas on beta 2

Hi there, Ive bin playing this beta for a few days now and id thought id but my take on it. Ive got a fair few things to say so bare with me.

The one thing I noticed first off is the music. Granted Ive seen a few posts where others have praised the music but for me, it seems out of place. Reading the games overview on the website I expected the music to be darker and to reflect the dire circumstances that player is thrown into. But i do like how the music changes depending on what the playing is doing (if the player is in a battle the music is more intense etc)

Another thing I was alittle disappointed about is that all the players spawn in the same solar system. I dont know if this will be implemented at a later date, but I think it would be much better to spawn the players and teams over multipul solar systems (provided that the player has chosen to play such a game). And also, as others have mentioned, for the solar systems to spwan an equal number of planets and asteroids.

AI wise, I think its ok for a second beta. Ive yet to try the AI on Hard, but even on Medium, they AI seems very reserved in that it stays on the defensive and attacks with only a few ships. However on Medium AI, there where 1 or 2 that attacked with a sizable force but id hardly call it a determined attack.

A few people have brought up the usefulness of the ships, I have to say that playing the game I only ever use the light frigate and cap' ships. I feel cruisers could be of more use. I dont quite get the use of the carrier cruiser, 1 squadren of fighters OR bombers is actually of little use i feel. I think the fighters and the bombers are quite balanced, if you at the scale of things i think they're very good. 1 squadren isnt meant to be "uber" but on mass they do a very realistic job a feel.

With some of the buildings; the Trade station, Refinery, and the Broadcast station (i think thats what they're called), when i built them, Id didnt see much noticable as a benefit. I felt I was building them just to fill up my logistic slots.


I would like to mention the cap' ship skill advancement is very good indeed. I love using the Dreadnoughts planetary bombardment skill, that could do with being abit more powerful mind.

The one thing i do like most is the lack of logistic slots per planet/asteroid, it really makes you think as to how to plan your empires development. Overall I like how the game is coming along. I love the smooth zoom action between ships, the solar system, and the galaxy. Considering that this is only the second beta im really impressed, and with that i understand theres alot more content to come so im really looking forward to the future betas.


I hope i havent bored people with all this. lol.   

Thanks for reading.
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Reply #1 Top
Another thing I was alittle disappointed about is that all the players spawn in the same solar system. I dont know if this will be implemented at a later date, but I think it would be much better to spawn the players and teams over multipul solar systems (provided that the player has chosen to play such a game). And also, as others have mentioned, for the solar systems to spwan an equal number of planets and asteroids.


Right now the galaxy generator is set to cram players in close proximity to encourage early conflict. I'm pretty sure that the start proximity is planned to be adjustable eventually, though.

I dont quite get the use of the carrier cruiser, 1 squadren of fighters OR bombers is actually of little use i feel.


They're really better when used in a decent group. Massed bombers are quite powerful, and light carriers are a cheaper way to do that than the Sova or other capships.

With some of the buildings; the Trade station, Refinery, and the Broadcast station (i think thats what they're called), when i built them, Id didnt see much noticable as a benefit. I felt I was building them just to fill up my logistic slots.


Trade stations are better when you have a goodly network set up, and best when you have other players to trade with.

Broadcast stations give you a means to counter allegiance penalties, and leech income off other players (when your influence covers their planets, the income they lose actually goes to you, AFAIK).

Refineries do seem to have been nerfed from beta 1. I'm not sure what the plans are for those at the moment, balance-wise.
Reply #2 Top
Nice in put to be sure. Welcome to the community.