Super-duper Feedback
from
Sins Forums
GREAT game. I can play it for hours upon hours it's so fun. I love bombing planets with 10 or so siege frigates, the looks and sounds are truly amazing. I also love how the camera now shakes when a ship is destroyed, it adds mountains to the atmosphere.
Suggestions/Problems
1. The cool robot ships are chasing my damaged trade ships down because auto-use repair is on, even passing through phase jumps to do so. I really need these guys to stay with my fleet and not wander off like that, and if I turn auto-repair off I will probably forget and send them into battle. Perhaps making sure they only repair military vessels, not civilian ones.
2. I find myself not using the empire screen very much, even though it is a powerful tool. It would help if selecting a planet on the map or icon in the empire screen automatically expanded it, so I don't have to click the little arrows.
3. I think pirates should relax if bounty = 0. Also, I often get attacked because I have a phase jump inhibitor in a sector they just want to pass through. Kind of discourages their use.
4. So far, it seems the key to winning the game is simply securing one or two more planet resources than the other guys. If the AI teamed up against the bigger empires more, it would make it a lot more challenging. Also, the AI should put a price on your head for being stronger than them, not just if you attack them. Otherwise, the bounty stays small no matter how much you conquer.
I know you guys are always working hard on the AI and the gameplay, and I can't wait to see how Sins will continue to evolve. I am also anxious to see the other two races, and multiplayer. Keep up the good work Ironclad and Stardock
Suggestions/Problems
1. The cool robot ships are chasing my damaged trade ships down because auto-use repair is on, even passing through phase jumps to do so. I really need these guys to stay with my fleet and not wander off like that, and if I turn auto-repair off I will probably forget and send them into battle. Perhaps making sure they only repair military vessels, not civilian ones.
2. I find myself not using the empire screen very much, even though it is a powerful tool. It would help if selecting a planet on the map or icon in the empire screen automatically expanded it, so I don't have to click the little arrows.
3. I think pirates should relax if bounty = 0. Also, I often get attacked because I have a phase jump inhibitor in a sector they just want to pass through. Kind of discourages their use.
4. So far, it seems the key to winning the game is simply securing one or two more planet resources than the other guys. If the AI teamed up against the bigger empires more, it would make it a lot more challenging. Also, the AI should put a price on your head for being stronger than them, not just if you attack them. Otherwise, the bounty stays small no matter how much you conquer.
I know you guys are always working hard on the AI and the gameplay, and I can't wait to see how Sins will continue to evolve. I am also anxious to see the other two races, and multiplayer. Keep up the good work Ironclad and Stardock
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