danielost danielost

my take on beta 2 so far

my take on beta 2 so far

lets see you have added about 500% more things to do in each system.

you have limited the number of structures in each system.

you have limited the number of ships.

and it seems that you have made it very hard to stop an invasion behind your lines.

if you take time to build up the home system you lose your extra system.

if you don't take time to build up you lose the oppertunity to do so

i like the pirates.

i like the limiting aspect of the game.

i don't like the ability of the ai/player ships jumping 5 inches from where they enter


OK YOU GUYS CAN CALL ME AN IDIOT IF YOU WANT. but i have said from the beginning that the ships should move all of the way to the jump lane. becouse you have now speed up the movement and slowed down the game
13,463 views 37 replies
Reply #26 Top
Some of you may not like this idea (Ok maybe all of you) But I really would like to see a pirate veteran system set up and when a ship reaches level 10 the pirates "unite" under one leader or Pirate Lord and they get a home world; it could maybe be a converted useless asteroid system. After which players and AI alike would be able to establish diplomatic relations with them as another normal faction that does not have diplomatic penalties due to the very nature of pirates. There could also be special ships for the pirates that only become available once this has happened.

On a related subject, I really would like some more options for static defense platforms. I'm so underwhelmed with my options at present.
Reply #27 Top

Some of you may not like this idea (Ok maybe all of you) But I really would like to see a pirate veteran system set up and when a ship reaches level 10 the pirates "unite" under one leader or Pirate Lord and they get a home world; it could maybe be a converted useless asteroid system. After which players and AI alike would be able to establish diplomatic relations with them as another normal faction that does not have diplomatic penalties due to the very nature of pirates. There could also be special ships for the pirates that only become available once this has happened.

On a related subject, I really would like some more options for static defense platforms. I'm so underwhelmed with my options at present.


Seems overkill to me
Reply #28 Top
Some of you may not like this idea (Ok maybe all of you) But I really would like to see a pirate veteran system set up and when a ship reaches level 10 the pirates "unite" under one leader or Pirate Lord and they get a home world; it could maybe be a converted useless asteroid system. After which players and AI alike would be able to establish diplomatic relations with them as another normal faction that does not have diplomatic penalties due to the very nature of pirates. There could also be special ships for the pirates that only become available once this has happened.

there was an old talk about there being a pirate super-base in any game. apparently reaching it would give you great monetary advantages   
although I dont know how I feel about them being a "faction". I still like them as guns-for-hire.
On a related subject, I really would like some more options for static defense platforms. I'm so underwhelmed with my options at present.

yes,
1) missiles
2) AA
thats all I ask for.
Reply #29 Top
Because missiles have a very long range, putting missile and gauss platforms together at the jump points would become very hard to defeat. Right now, since the AIs build so many gauss platforms, I order my fleet to stand back and let the bombers and the LRMs take them out before they can hit me. With missile platforms, they could hit me back, and this would really reduce the benefit of having a fleet to defend the planet.
Reply #30 Top
maybe the cannons could be made to be upgraded either through experience or through purchase lvl1 add AAA lvl2 add missiles

oh and invading a defended grav well isn't supposed to be easy ie sit on the egde of the map out of harms way
Reply #31 Top

maybe the cannons could be made to be upgraded either through experience or through purchase lvl1 add AAA lvl2 add missiles

oh and invading a defended grav well isn't supposed to be easy ie sit on the egde of the map out of harms way


That would be a good idea...

Late game , when I get my LRM Frigates with all the missile range upgrades via combat research , it doesn't matter what kind of defenses you have, I just attack from afar
Reply #32 Top
I also thing missiles should be added to the gauss cannons, it would increase their range and fire poer,
Reply #33 Top

I also thing missiles should be added to the gauss cannons, it would increase their range and fire poer,


Hmm it would force a player who is attacking the gauss cannons with his own missiles to move in and attack , thus making the cannon fire.
Reply #34 Top
I order my fleet to stand back and let the bombers and the LRMs take them out before they can hit

they have a point, it shouldnt be as simple as sniping from a distance. only a military fool would allow his enemy to go rampaging with such an advantage.

that being said, staying at range would still have its advantages, missiles would be significantly weaker so your LRMS would still be out of most of the harms way.
Reply #35 Top
The reason why the sniping strategy is good is because it promotes use of defensive fleets, and the strategic placement of those fleets.
Reply #36 Top

The reason why the sniping strategy is good is because it promotes use of defensive fleets, and the strategic placement of those fleets.


The LoS has to be changed to make that a truly viable option.
Reply #37 Top
they have a point, it shouldnt be as simple as sniping from a distance. only a military fool would allow his enemy to go rampaging with such an advantage.


Once fighters' targeting priority is fixed, hangars will be able to counter such assaults (they kill bombers and LRMs both).