lordkosc lordkosc

Version v0.66.010 the gravity well - is not so well....

Version v0.66.010 the gravity well - is not so well....

slow it goes....

As you might have noticed, with the newest patch, ships now travel through the gravity well before phase jumping to the next planet.

This has significantly slowed the game down, as it takes longer to get from point A to point C through point B.

I recall the Developers saying they wanted our feedback on this change...

SO , lets get some feedback!

Personally , I don't like it. It takes forever now for even your own ships to get anywhere. Maybe it can be made that if you are the planet/asteroid owner you can travel thought the gravity well at a faster speed? I dunno. But as it stands , I prefer it the old way...
10,123 views 49 replies
Reply #26 Top
If it's an issue of engineering than perhaps there could be techs increasing the angle from the pathway you can jump at. Start with 45+/- and improve it up to 90+/-? Would add a few more techs and might add another interesting tactical element. Different races might be better at it too.

you missed the point that its a gameplay issue
I prefer onwer/allies jump through field, enemies travel through field. However, I think there should be some research requirement for the onwer/allies jump through. Perhaps make it a to step research; first step gets you onwer jump through, second gets you ally jump through. Also, I'd prefer a orbital facility to enable the jump throughs and a capital ship passive upgrade that would allow a grouped fleet the jump through if the orbital facility is not present.

I was thinking perhaps this would be a vasari thing (phasegate and whatnot). however its too broken for a buildable/researchable element. it already takes a while to get through the G-wells, allowing someone to get through them very quickly will irritate the problem.

I think the vasari should be able to build phase-manipulators capable of allowing ships to jump through a gravity well in their own territory. but this type of ability should not be open to the advent or the TEC.
Reply #27 Top
I prefer the slightly more restrictive 45+/- over the 90+/-.
Reply #29 Top
oooh lots of discussion, excellent...

well maybe with the release of Beta2 they will give us the +/-90 method... and eventually the +/-45 method...

Who knows maybe they have something up their sleeve that is even better?
Reply #30 Top

45 is not reasonable given the physics involved in my opinion

hardly, you can easily justify that a near-tangent pathway would sustain too much contact with too high of a gravitational field.
frankly, its more about the engineering.


I guess I should have been more clear. The physics comment was in regards to the ships as you pointed out. I figured it was a given that people would understand the implications.
Reply #31 Top
Heres an idea i have been thinking about for some time


Green - The planet
Blue - The grav well
Purple ring - free space (faster travel)
Black lines - The phase lanes

So when ships leaves the phase travel, they enter the purple ring. It acts the same as the grav well, but its beond the planets gravity, so they are able to travel much faster.
Reply #32 Top
I prefer the new system as well, since jumping through the gravity wells didn't stop the "whack-a-mole" syndrome that phase lanes were meant to stop in the first place. As for trying out 45 or 90 degree departures into Phase Space, it would be interesting to see how it works out...
Reply #33 Top
So when ships leaves the phase travel, they enter the purple ring. It acts the same as the grav well, but its beond the planets gravity, so they are able to travel much faster.


And can orbital structures be placed in the purple ring as well or just in the blue ring?
Reply #34 Top

So when ships leaves the phase travel, they enter the purple ring. It acts the same as the grav well, but its beond the planets gravity, so they are able to travel much faster.


And can orbital structures be placed in the purple ring as well or just in the blue ring?


id say only in the blue ring, but that would be up to the devs

As long as the ship is within the purple they travel faster (maybe double?), and when they enter the blue ring (grav well) there speed is reduced.

This could also be used when you want to try and avoid some defences, but it will take time to go all the way around. And the oppentent could get reinforcment in the mean time.
So it could also be tactical advantage/disadvantage, depending on the situation.
Reply #35 Top
As far as the 45/90 discussion, I come down on the side of 90 degrees, both from an intuitive viewpoint and from the thought process of figuring out where I am going to station reinforcements if I need to be able to send them to 2 different places. This will also play a role as to where I place frigate/cap ship facilities.
Reply #36 Top
I am pleased with the present system of 30(?) degrees. 45 degrees might be okay as well, but 90 will probably be a bit much.
Reply #37 Top
I guess I should have been more clear. The physics comment was in regards to the ships as you pointed out. I figured it was a given that people would understand the implications.

what implications? we all understood the tangent line part...
(although technically it would be smaller than 90* by a very tiny amount)
As long as the ship is within the purple they travel faster (maybe double?), and when they enter the blue ring (grav well) there speed is reduced.

recuced when exiting the well, accelerated when moving in
30(?) degrees

I think its dramatically less,+/- 10/15 degrees is my guess.
Reply #38 Top
Lets try 45% for the next patch ? There is plenty of time to work it out between now and February....
Reply #39 Top
I agree lets try it out. Wouldnt mind some tech development to enhance or alter the starships travel though.

Reply #40 Top
hmmm maybe make the degree dependant on your ship drive? Better tech the bigger the degree. This would stop people from putting the defenses at the exact junction because it would shift during the gameplay. We all know that a set limit would give human player advantage, because the AI doesn't put it's defenses optimally.... well maybe that will change in the future. But as is, putting your structures on autoplace sucks for defensive structures.
Reply #41 Top
So when ships leaves the phase travel, they enter the purple ring. It acts the same as the grav well, but its beond the planets gravity, so they are able to travel much faster.


And can orbital structures be placed in the purple ring as well or just in the blue ring?


i would think that if the devs did something like this then the fighters/bombers should be able to chase these ships down

also i think that maybe we should be able to build starbases in the purple area

Reply #42 Top
Star Bases would be cool....
Reply #43 Top
Any of the Dev's wanna throw us a "freak'n" bone?

And give an update as to what will be done with the gravity well in Beta 2?

Reply #44 Top
Any of the Dev's wanna throw us a "freak'n" bone?


gives lordkosc, a human bone
Reply #45 Top
Reply #46 Top

Jumping from gravity wells in Beta 2 has been tweaked to be less restrictive than Beta 1. You still can't jump through a gravity well, but you no longer have to be right at the lagrange point either (more like on the side where the point resides).

Reply #47 Top
Hmm sounds better... Can't wait to try it!
Reply #48 Top
Multi, have you seen Austin Powers?

"Frow Farbisina, former of the militant wing of the Salvation Army."

lol, Allota Fajina.
Reply #49 Top
I too like the sound of +-90 degrees. However I worry that it might be less intuitive than the 'current' two methods. If Ironclad goes with something like that, imo it should be reflected in the interface in some way... In fact, if you wanted, you could even create a new mechanic - jumping to anywhere that you can 'see' on the other gravwell. Ahrg, help me, ideaorhea.