Game crashes intermittently

Usually involves a starbase combat

During play, I get intermittent crashes, usually involving a starbase/fleet combat. I've pasted the debug as follows:
Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 5/4/2007, 18:13:50
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: HOME
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Languages: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: D865GLC_
BIOS: BIOS Date: 02/02/07 11:27:03 Ver: 08.00.10
Processor: Intel(R) Pentium(R) D CPU 3.00GHz (2 CPUs)
Physical Memory: 1022MB RAM
Page File: 483MB used, 1977MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Radeon X1950 Pro
Manufacturer: ATI Technologies Inc.
Chip Type: ATI Radeon Graphics Processor AGP (0x7280)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_7280&SUBSYS_E190174B&REV_9A
Display Memory: 512.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor Name: ViewSonic VP930 Series
Monitor Max Resolution: 1280,1024
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6683
Driver Date: 3/14/2007 20:57:34
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SB Audigy 2 ZS Audio [B800]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.1196
Driver Date: 8/11/2006 15:45:38
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_6_SAMPLES
Debug Message: Game Resolution: 1280 x 1024
Debug Message: Running in windowed mode.
Debug Message: HAL (hw vp): Radeon X1950 Pro
Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE
Debug Message: Refresh rate: 0
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: Border size reported as 6 by 36
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now windowed.
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 b2837680
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No string tables in E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default/Data/*.str
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Movies\*.bik
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Movies\techs\*.bik
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Gfx\*.png
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Gfx\Race\*.png
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\sfx\*.wav
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Music\*.mp3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\*.xml
Debug Message: Clear data definitions.
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Techs\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipComponents\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipDefs\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Gfx\Planets\C0*.png
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PlanetImprovements\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\TerrainColorSchemes\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PlanetDescriptions\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Anomalies\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Events\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\UPIssues\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Invasions\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PoliticalParties\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\StarTypes\*.xml
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\StarbaseModules\*.xml
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Campaign Data
Debug Message: Loading Scenario Data
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Debug Message: Max num techs: 248
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipConfigs
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading Game
Debug Message: Loading: Game mode is campaign.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 3 x 3
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Turn Event Log
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Campaign Game Started: Dread Lords Campaign
Debug Message: UIBeginGameHelper: Mods are Enabled
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Saving game D:\Documents and Settings\Brian\My Documents\My Games\GalCiv2\Dread Lords Campaign\QuickSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipCfg\*.shipcfg
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Drengin Empire (1): Researching: Phasors V
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: A* Path too long to calculate (27.730848). Aborting
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Saving game D:\Documents and Settings\Brian\My Documents\My Games\GalCiv2\Dread Lords Campaign\QuickSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipCfg\*.shipcfg
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: DomesticWnd: Cannot find OBJID Domestic_Government_Tab
Debug Message: DomesticWnd: Cannot find OBJID Domestic_Governor_Tab
Debug Message: DomesticWnd: Cannot find OBJID Domestic_Stats_Tab
Debug Message: DomesticWnd: Cannot find OBJID Domestic_Graphs_Tab
Debug Message: EconomicWnd: Cannot find OBJID Template_Button_Back
Debug Message: A* Path too long to calculate (5.099020). Aborting
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 310. Orbiting: 0
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 310. Orbiting: 0
Debug Message: Saving game D:\Documents and Settings\Brian\My Documents\My Games\GalCiv2\Dread Lords Campaign\QuickSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipCfg\*.shipcfg
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: A* Path too long to calculate (5.099020). Aborting
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 312. Orbiting: 0
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 312. Orbiting: 0
Debug Message: Saving game D:\Documents and Settings\Brian\My Documents\My Games\GalCiv2\Dread Lords Campaign\QuickSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipCfg\*.shipcfg
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 6
Debug Message: Yearly Status Dialog 6b
Debug Message: Saving game D:\Documents and Settings\Brian\My Documents\My Games\GalCiv2\Dread Lords Campaign\AutoSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipCfg\*.shipcfg
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: Altarian Republic (2): Researching: Phasors II
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Destroying ship Altarian Heavy Fighter M4-4 271. Orbiting: 0
Debug Message: Destroying ship Altarian Fleet 79. Orbiting: 0
Debug Message: Destroying ship Drengin Heavy Fighter M4-5 273. Orbiting: 1
Debug Message: Was Orbiting: Kith
Debug Message: Destroying ship Drengin Troop Transport M4-4 306. Orbiting: 1
Debug Message: Was Orbiting: Kith
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 318. Orbiting: 0
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 318. Orbiting: 0
Debug Message: Saving game D:\Documents and Settings\Brian\My Documents\My Games\GalCiv2\Dread Lords Campaign\QuickSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipCfg\*.shipcfg
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: Destroying ship Altarian Heavy Fighter M4-10 308. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Destroying ship Defender III 207. Orbiting: 0
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 321. Orbiting: 0
Debug Message: Destroying ship Drengin Heavy Fighter M4-10 321. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Destroying ship Altarian Defender M2-4 165. Orbiting: 0
Debug Message: Destroying ship Altarian Defender M1-10 68. Orbiting: 0
Debug Message: Destroying ship Altarian Fleet 69. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Destroying ship Drengin Defender M4-5 269. Orbiting: 1
Debug Message: Was Orbiting: Datha
Debug Message: Destroying ship Drengin Troop Transport M4-4 276. Orbiting: 1
Debug Message: Was Orbiting: Datha
Debug Message: Destroying ship Drengin Troop Transport M4-4 305. Orbiting: 1
Debug Message: Was Orbiting: Datha
Debug Message: Random Event: Begin
Debug Message: Random Event: End
ASSERT ERROR in file .\Source\EndTurn.cpp at line 1989.
Debug Message: Destroying ship 2-Heavy Fighter M5-1X 5. Orbiting: 0
Debug Message: ERROR: Had to force clean up on dead ships that were lingering! (Ship Name: 2-Heavy Fighter M5-1X 5)
Debug Message: Destroying ship 2-Heavy Fighter M5-1X 5. Orbiting: 0
Debug Message: Destroying ship Altarian Fleet 82. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Cannot find texture
Debug Message: Cannot find texture
Debug Message: Cannot find texture
Debug Message: Cannot find texture
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 8d
Debug Message: Saving game D:\Documents and Settings\Brian\My Documents\My Games\GalCiv2\Dread Lords Campaign\AutoSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: No files found matching mask E:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipCfg\*.shipcfg
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
979 views 1 replies
Reply #1 Top
Please install 'SmartException' from the free stuff section in Stardock Central. Make sure that SE is running and start your game as normal. If the game crashes it will generate an exception report that can be emailed to [email protected].

Include with the email a description of what you were doing at the time, how to reproduce the crash if possible, a zipped save if applicable when you send an SE log to gc2bugs, and the appropriate debug.err file for DL or DA. The devs cannot help if you do not provide these details!

If SE does not automatically pop up and prompt you to send the report when the game crashes, you can find it at C:\Program Files\Stardock\SmartException (it will be the newest file with a .CRA extension).