BaCkStAbBiNg AI !!!!!!!!!!!!!!!!!!

The AI need to learn what a "truce" means.

One of the reasons why I left the fourms for while (a month or two... I stopped playing so I stopped going on the fourms) was because of the AI's issues with allegiances. EVERY, yes EVERY, time I had an alliance with the AI (only one of the two I was playing with wished to have one, whether I asked for peace or he/she/it did) would imediatley send a large force to one of my systems and then break the truce!?!?! Whats the point of peace if it lasts as long as a phase jump!?!?!?! I understand eventually breaking one, but right away? Thats kindof dumb.... (I KNOW its a beta...) This happened 7 or 8 times (around the fifth I gave them resources to see if that would make them lay off....), and on the last time I was fed up and I had my fleet there, waiting. They sent all (or mostly all) of their forces to that system and got their butts handed to them and that caused their downfall (they lost shortly after).

I'd prefer if setting up an alliance with an AI(s) ment peace with each other and we ganged up on the other AI(s)...not setting a trap for myself (or a trap for them )
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Reply #1 Top
So the question is, what you gonna feel, when you get the same problem in multiplayer?

Id do anything to survive, and so should the AI, well its not too smart atm i agree. But badstabbing is one thing i like about sins
Reply #2 Top
Yeah, but if you always know it's going to backstab you, everytime, then you just don't do it, and it defeats the whole purpose of having a backstabing AI.
Reply #3 Top
I think the AI should only backstab
1) when it can gain significantly out of hanging up your hide on its wall
2) if you are "big man on campus" (i.e. own 1/2 or more of the planets)
3) other than that, just ocassionally, not as often as it normally is.

but to tell the truth, I've had the AI do that, but its not often. perhaps because I've only played completed games on normal mode.
Reply #4 Top
I'm just saying it happens too often, most of the time I can only get the AI to ally with me longer than it takes them to phase jump is if we're allied from the start and teams are locked. I thought about backstabbing in mulitplayer and I have a truly EVIL plan for that....

MWAHAHAHAHAHAHAHAHAHAHAHAHA-HA!
Reply #5 Top
I ally the ai and let there HUGE fleet get into one of my fort planets and destroy it - they AI ALWAYS ALWAYS ALWAYS back stabs you and theres NO point in allying them other then to lure them to your uber defensive gateway planet then unallying and sending in your force ... seriously alliances are USELESS and need to be made more GalCiv 2 style.
Reply #6 Top
I actually won the game with the computer as my ally. The alliance lasted nearly 20 - 30 minutes.

Shortly thereafter it broke alliance, but I already had fleets set up around its planets.
Reply #7 Top
I think the AI should be capable of backstabbing but this:

Shortly thereafter it broke alliance, but I already had fleets set up around its planets.


Should never happen, it should be able ascertain whether or not its gonna gets its ass kicked up and down the galaxy if it breaks the alliance or not.

seriously alliances are USELESS and need to be made more GalCiv 2 style


The Torians once stabbed me in the back when they had about two dozen ships and 18 planets...I had 30 planets and nearly 50 ships, so GC2 isn't perfect.
Reply #8 Top
I think the AI should be capable of backstabbing but this:

Shortly thereafter it broke alliance, but I already had fleets set up around its planets.


Should never happen, it should be able ascertain whether or not its gonna gets its ass kicked up and down the galaxy if it breaks the alliance or not.



It's odd, sometimes they will break the treaty even though I'm "top dog" (but thats sometimes the reason why they say no to a treaty....) and they never want a information sharing thing...so they get their butts kicked or they take my planet (if they take my planet then I know where their fleet is/ is going to go and it gets destroyed either way).

I'm just saying that alliances should have more of a purpose than to destroy some of the AI's ability to fight. It can make the game way too easy.

Reply #9 Top
well, they break the treaty if your top dog so that they can allign with the other teams and take you down.
anyway, thats waht I hope happens. I really cannot tell if they are allied or not.
Reply #10 Top
I dont think it something to quit the game over.

Peace is overated anyways.
Reply #11 Top
No, I dont wanna quit!!!! Thats just the way I am (I play a game for awhile and then I dont play it for a month or two.). Infact, I'm gonna go play SINS now.


Hey, when did they push back Beta 2 to June? I seem to remember that last time I was here it was set for May....(and will both the Advent and the Vasari be add or just one?)
Reply #12 Top
Nope, the game has been moved back to I think the winter.

So Beta 2 has actually become an extension of beta one, and beta 2 will come out later.
Reply #13 Top
no new races   
Reply #14 Top
no new races


Not untill the multiplayer beta... I think.
Reply #15 Top
Maybe they should have some sort of system set up so that if you are simply at peace or treaty (not sure what the difference is because I havent played yet) then you can backstab if you want, but if you are in an alliance then you are not allowed to un-ally until all of your ships have moved away from their space. Or perhaps before they can make war on you they first un-ally but go to a treaty/peace level and have to wait a bit before they can declare war, this way you would have some warning. It's not a particularly realistic way of doing things but it would prevent the AI (or some rather cheap human players) from just using the Alliance thing to kill you.
Reply #16 Top
(or some rather cheap human players)


Cheap...or cunning?  
Reply #17 Top
cunning
Reply #18 Top
I actually won the game with the computer as my ally. The alliance lasted nearly 20 - 30 minutes.

Shortly thereafter it broke alliance, but I already had fleets set up around its planets.


Maybe the AI is less likely to backstab if you have ships around its planets, so that if he does break an alliance it knows its going to have to deal with enemy ships on his own turf.
Reply #19 Top
Heh, or you could get into a standoff where you each have ships around each other's planets. Then you have a MAD (Mutual Assured Destruction) situation like in the cold war. The momment one of you declares war, each of your groups fleets destroy's the other's planets. You both lose.

Heh, in a book series I read (The Bolo books) there was a situation where humans and these other aliens fought each other and the war ended when each race had 1 planet left and sent every ship they had to destroy the other race's planet and since neither planet left any defenders behind both races found themselves without planets.
Reply #20 Top
That MAD situation would be hilarious when the third party comes along and starts taking all of your outlying planets because your fleets are too busy threatening the other guy.