Small mod idea- trash.
from
GalCiv2 Forums
Hello all.
I was playing a quick game the other day, and I got to thinking about the surveyor module. Yeah sure, it's great that you get a free ship in the beginning to get the lay of the galaxy each game. To see where to colonize, where to mine, and picking up anomalies. But after awhile, it's useless. And unless you're playing a game with a HUGE amount of anomalies just lying around, it's useless to add a surveyor module to another ship. At least, that's what I thought until I started thinking about GalCiv2 and I realized what this game is missing- debris.
Think about it. You get into a border skirmish with someone, you destroy their ships, they destroy yours. So where's the debris?
What you could do is have an anomaly spawn whenever a ship is destroyed, but only one from a select list. Most would essentially be small amounts of credits (As in, you find trash worth a certain amount.), but some of them would offer a small research boost like other anomalies. (As in, you reverse engineer someone else's tech.) And maybe one or two would offer an instant tech gain. Something limited, like instant access to Laser I for example.
Maybe even have functioning mining starbases spawn garbage anomalies worth a few creds. Same thing around major trade routes.
Players/AI could become the "garbage men" of your particular universe. You could outfit your battleships with surveyor modules so that after that failed attempted invasion, you could at least try to recoup some of your lost profits. Of course, you better be quick or else you would be creating literal gold mine for your opponents. Turn those Space Pirates into scavengers that roam the spaceways looking for junk.
Just something to add to an already great game. If someone does do this, however, just make it cross compatible with Dark Avatar and Dread Lords, please?
Leslie
I was playing a quick game the other day, and I got to thinking about the surveyor module. Yeah sure, it's great that you get a free ship in the beginning to get the lay of the galaxy each game. To see where to colonize, where to mine, and picking up anomalies. But after awhile, it's useless. And unless you're playing a game with a HUGE amount of anomalies just lying around, it's useless to add a surveyor module to another ship. At least, that's what I thought until I started thinking about GalCiv2 and I realized what this game is missing- debris.
Think about it. You get into a border skirmish with someone, you destroy their ships, they destroy yours. So where's the debris?
What you could do is have an anomaly spawn whenever a ship is destroyed, but only one from a select list. Most would essentially be small amounts of credits (As in, you find trash worth a certain amount.), but some of them would offer a small research boost like other anomalies. (As in, you reverse engineer someone else's tech.) And maybe one or two would offer an instant tech gain. Something limited, like instant access to Laser I for example.
Maybe even have functioning mining starbases spawn garbage anomalies worth a few creds. Same thing around major trade routes.
Players/AI could become the "garbage men" of your particular universe. You could outfit your battleships with surveyor modules so that after that failed attempted invasion, you could at least try to recoup some of your lost profits. Of course, you better be quick or else you would be creating literal gold mine for your opponents. Turn those Space Pirates into scavengers that roam the spaceways looking for junk.
Just something to add to an already great game. If someone does do this, however, just make it cross compatible with Dark Avatar and Dread Lords, please?

Leslie
It shouldn't be a certain thing though, maybe there there should be a chance for it to happen, and the bigger the battle the higher that chance. Maybe the Luck ability could have a part in it too.