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Daily Feedback Roundup

Daily Feedback Roundup

Note: The purpose of this thread is to round up posts of note from the past day so the developers can easily find and track feedback in the chaos of the beta forum, and concentrate their time on the game. It will not be able to be replied to by non-moderators.

Posts already replied to by someone from Ironclad will be denoted by an (IC).
14,751 views 53 replies
Reply #51 Top
June 19

Group Jump formation/alignment needs adjusted (Link)
When you group move a fleet to a jump lane preparatory to jumping, the orientation of the group is rarely set in the proper orientation to jump.

Please adjust the group movement so that when you click outside the grav well (like on the jump line itself) the fleet sets up perpendicular to and outside the well so it doesn't have to re-arrange itself to group jump.


Ongoing discussions:
Game pacing

Reply #52 Top
June 20

AI making misplaced comments (IC) (Link)
Through the many games that I have played its games like Sins of a Solar Empire that make me think "What in the world is that Ai trying to say to me?" I make a Trade agreement and the ai says great we would love to trade. then you offer to trade Information or some other thing like that and they say " We would never accept an offer from you scum."/exaggerated. It makes me want to cancel the trade aggrement right away. While the ai repling to you is a wonderful thing and it needs to be in the game. I think the things the ai says to you should have a little more feeling and awareness about the circumstances that the ai is saying them. If I have a trade agreement the ai should recognize this and say something a little better like "sorry that information is to sensitive to be shared with you right now. Maybe if you help us take (name of planet)".


Ongoing discussions:
Game pacing
RTS Battle Mechanics and Ships
Different types of fighters



Reply #53 Top
June 21

Request option to make orbital pips on empire tree hideable (Link)
i want to be able to toggle off the orbitals so that all that is in the empire tree most of the time is the planets and the warships. and the construction frigate should be like the trade ships and resource ships.

it is nice to have them there when you are trying to put so many in that grav well. but during combat they tend to get in the way




Ongoing discussions:
Game pacing
RTS Battle Mechanics and Ships