Suggested list of changes
from
Stardock Forums
The game is great - a real gem. I'd like a make a few suggestions to help polish it up and make it even better.
Most of my suggestions deal with eliminating the dead-time I spend per turn doing piddly stuff. Launching ships, adjusting sliders, clearing my build messages, and sorting lists...They're the little things that add unneeded hours to gameplay.
Even if none of these get implemented...Thanks for making such a great game.
- Nobody
--------------
* Implement "trade goods". A colony set to build "nothing" will take all its credits spent on production and return them to your bank account. (This should only work for production you paid for. Any free production should be wasted.)
* Reduce waste. If my colony has 5 production points left on a project, and it spends 30 production points on the next turn, I lose 25 production points to waste. Instead, why not spend the "free" production points on the project first and then just refund the unused production you paid for?
* Add an option to launch all constructor ships directly into space. (I spend most of my turn manually launching them.) Maybe you could even set a rally point? That way, you could set all your planets in a sector to automatically send their constructors to a starbase. Less micromanagement!
* When you right-click on the title of a listbox (i.e. the Tech's "Tech ID"/"Cost"), have a drop-down menu open up that contains all the selections. (This would be very handy on the planet info-panel!!!)
* The military, social, and research sliders on the economy screen should be lock-able. Setting and freezing one slider would make manipulating the other two sliders easier.
* Increase the number of autosaves. Instead of using only 2 save slots (Autosave & Previous), let the user choose how many autosaves they want to keep. The game would start with AS0, then work its way up to the maximum limit set by the player. After this, it should loop back to AS0.
* Add an option to disable ship move animations. If we select a square to move to, just "teleport" us there. This would speed up the game.
* Add an indicator (colored text?) to the colony production bulletins to show that the colony's build queue is empty.
* Change the format of the colony production bulletins (that appear in the lower right section of the screen) to something like: "Earth just built an Embassy and is now working on a Research Center"
* Have an auto-clear option for the production bulletins to eliminate all built social project messages at the start of a turn.
* When you open up a starbase info-panel, have it show what available modules ARE NOT installed. That way, you know not to send a redundant constructor to improve part of the base.
* All sliders should have a numeric box that allows you to type in what value you want it to be set at.
* The Tribute and Influence numeric boxes on the race diplomacy screen should clear when you type in a number.
* Add an auto-explore option to scout ships. When enabled, the scouts should seek out and eradicate any patches of the "fog of war".
* Add scroll bars into the archived tech description window.
~SDC~
Most of my suggestions deal with eliminating the dead-time I spend per turn doing piddly stuff. Launching ships, adjusting sliders, clearing my build messages, and sorting lists...They're the little things that add unneeded hours to gameplay.
Even if none of these get implemented...Thanks for making such a great game.
- Nobody
--------------
* Implement "trade goods". A colony set to build "nothing" will take all its credits spent on production and return them to your bank account. (This should only work for production you paid for. Any free production should be wasted.)
* Reduce waste. If my colony has 5 production points left on a project, and it spends 30 production points on the next turn, I lose 25 production points to waste. Instead, why not spend the "free" production points on the project first and then just refund the unused production you paid for?
* Add an option to launch all constructor ships directly into space. (I spend most of my turn manually launching them.) Maybe you could even set a rally point? That way, you could set all your planets in a sector to automatically send their constructors to a starbase. Less micromanagement!
* When you right-click on the title of a listbox (i.e. the Tech's "Tech ID"/"Cost"), have a drop-down menu open up that contains all the selections. (This would be very handy on the planet info-panel!!!)
* The military, social, and research sliders on the economy screen should be lock-able. Setting and freezing one slider would make manipulating the other two sliders easier.
* Increase the number of autosaves. Instead of using only 2 save slots (Autosave & Previous), let the user choose how many autosaves they want to keep. The game would start with AS0, then work its way up to the maximum limit set by the player. After this, it should loop back to AS0.
* Add an option to disable ship move animations. If we select a square to move to, just "teleport" us there. This would speed up the game.
* Add an indicator (colored text?) to the colony production bulletins to show that the colony's build queue is empty.
* Change the format of the colony production bulletins (that appear in the lower right section of the screen) to something like: "Earth just built an Embassy and is now working on a Research Center"
* Have an auto-clear option for the production bulletins to eliminate all built social project messages at the start of a turn.
* When you open up a starbase info-panel, have it show what available modules ARE NOT installed. That way, you know not to send a redundant constructor to improve part of the base.
* All sliders should have a numeric box that allows you to type in what value you want it to be set at.
* The Tribute and Influence numeric boxes on the race diplomacy screen should clear when you type in a number.
* Add an auto-explore option to scout ships. When enabled, the scouts should seek out and eradicate any patches of the "fog of war".
* Add scroll bars into the archived tech description window.
~SDC~