Planet Environment

What does it affect - post colonization?

Hi all,

I been trying to find information about the different planet environments and if they have any effect on colonies (post colonization).

Tried looking for more information on this topic in the GalCiv2 manual (DA updated version) but came up empty other than the short entry on page 24. I tried GalCiv2 Wiki as well but nada.

I understand that certain tech needs to be researched before colonization of barren, toxic, heavy gravity, radioactive worlds may begin.

But is there a penalty to production on such worlds? I was playing a tiny map game and noticed that no social production occurred for those colonies. There was a tiny icon in the colony screen (top right corner) that said something like "50% production". I wasn't sure what it meant. I thought it was due to my approval rating, but even bumping it up to 80% wasn't working. The planets were mostly sub 10PQ though, but I had one which was PQ12 and its social production was like "NEVER".

I did try to jump start some of their production by purchasing factories, and one colony did appear to start after I purchased 2 factories.

So is this part of the game design?
4,156 views 4 replies
Reply #1 Top
If you conquer a world without any of the colonization techs (not having them means you can't colonize, but you can still invade those colonized by others), all production on that planet will be halted, regardless of factories or spending.

If you have a special planet with only the first tech, all production is halved.

Once you have the second tech, then the planet operates at full effectiveness.
Reply #2 Top
Ah I see. thanks for that reply Kryo. I wished the half-production restriction was indicated in the manual or explained somewhere in the game proper.
Reply #3 Top
It is kind of

If you colonize a planet with a yellow symbol next to it you will find that in the planet screen is also a yellow symbol at the top right. The mouseover for this symbol indicates that you are running at 50% production. Likewise if its red the mouseover states 0% production.

D
Reply #4 Top
From what i have learned about planets like this i can say this. These planets can be very powerful assets depending on your abilities. You really notice the ability planetary improvement in DA. Anyways. Every world like this is a bit of a project world. It is difficult to get them going. Gee, i wonder why. The environment is hostile and those poor colonists have a really hard life. Coodos to the developer for this reality break. I love it. To improve these worlds requires effort. Purchasing the first factory is almost mandatory even with full abilities researched. Ferrying population to the planet is also a really good idea as the growth rate on these worlds depicts the harsh living conditions. It is super slow. Once established, these worlds can be some of your best and in three games so far in DA i can say that my best worlds for usuable sqaures have been barrens. Seriously condiser the temporary building of population boosters on nearby more habitable worlds and use your colony ship or assault ship to move population.

Don't be affraid of the size 2 world either. I grabbed one of these in a foriegn sector just to annoy him and put influence on it. When i landed i got a surprise. The world had the potential to be a size 20!. One of my best planets was disguised.

I love the improvements made in DA. Everything is noticable. Choices have to be made carefully and there are only a few things which are done in a certian order at the start of the game as a must. After that, it is anything goes.

Developing your own opponent!!!! Can you say cruel. I made an AI clone of what i take and it is one tough opponent. I made a super militant. That one lands anywhere near you and you are in deep trouble. This is one of the coolest aspects of the game. Playing with map sizes and habitable worlds adds further interesting situations.