Distruction of improvments without wining a assult?

I'm still playing orginal GalCiv2 but I am thinking I'm gona upgrade to DA this weekend.
In the game I'm playing I have the best military power but very few systems (therefor less people) compaired to the guy I'm at war atm and I just want to keep this guy in his place. I can keep knocking his ships out of space with my fleets but I really want to roast his planets.

I tryed to invade a planet that I know I was going to lose. I selected tidal disruption (80-100% improvments destroyed). I assulted and lost, but they still had all the improvments. From the way I saw how plantery invasion works, the tatic you use is done before you actualy send in the solders, so even if I lose I should still be able to leave the planet in ruins correct?

I hope they changed this in DA.

Ifandbut
6,133 views 8 replies
Reply #1 Top
No, the ill effects of a tactic only occur if it succeeds. The devs decided that this way was less cheesy than allowing players to just invade with a single soldier and mass drivers to devastate planets at little cost.
Reply #2 Top
What about if the effects of the invasion were dependant on the actual effectiveness of an invasion? After all, even with the massive bonuses of the mass drivers tactic, a small invasion force won't make much of a dent. So make the effects scale in proportion to the percentage of the population destroyed, and have a certain threshold that needs to be passed in order to avoid rounding from doing it's evil deeds. Also, it'd make sense for a world repeatedly invaded to be suffering the consequences of failed invasion attempts here and there.
Reply #3 Top
Actually scaling invasion effects to the percentage population of the planet killed in an invasion isn't a half bad idea. I don't remember seeing that suggested before.
Reply #4 Top
No, the ill effects of a tactic only occur if it succeeds. The devs decided that this way was less cheesy than allowing players to just invade with a single soldier and mass drivers to devastate planets at little cost.

I've found the population cost to be of little concern next to actually building the transport and paying for the mass drivers (which would still have to be done even if I only sent 1 soldier). Besides, if your enemy has run out of ships to ward off transports with, he's probably screwed anyway.

With all respect, I feel it's cheesier the way it is now. If you're attacking a high population world, you can use a transport or two - too few to take a major world if your enemy's keeping up in soldiering techs, but you give them mass drivers so that you ALMOST win. After that, the enemy has too few soldiers left, and your other transports can easily conquer the planet with no damage. All the mass driver benefit with no penalties.
Reply #5 Top
Here's another solution.

Allow those tactics to work: but 1000 soldiers are needed on the transport to do the invasion tactic. This would mean you'd burn at least 1000 soldiers on an invasion- which would stop the cheese.

Reply #6 Top
Yeah. That gives two ways to deal with invasion cheese: tie the consequences to success, or require a minimum invasion force. The former would be less dangerous to a planet in repeat invasions than the latter.
Reply #7 Top
No, the ill effects of a tactic only occur if it succeeds. The devs
decided that this way was less cheesy than allowing players to just
invade with a single soldier and mass drivers to devastate planets at
little cost.


lol, that's exactly what I hoped I could do.
Oh well, thanks for the reply.
Reply #8 Top
With all respect, I feel it's cheesier the way it is now


Not really. Cheese would be sending a transport with 1 troop on it to wipe out a planets improvements via mass driver attack. There's a sticky related to why there's no planetary bombardment, which is what you would essentially have if you could do improvement wiping faux invasions.