Graphics Issue? "Fatal Error"

Yo all,
so I figured I'd finally try out the Dark Avatar expansion (actually I preordered the game back in December but hadn't checked if I could even enter the beta until recently =P)

A bit of a problem though. I can run GalCivII in windowed 1024x768 mode on my 1680x1050 LCD display with no problems; I can have other windows open, respond to my buds and only in a blue moon will I have a game crash (understandable since I'm doing a lot of stuff, but it's so rare I can consider the game relatively stable).

Well, I'd love to play DA but I can't even get the game to run. Furthest I got was to the initial research screen. And actually I hadn't even tried windowed mode with it yet. Basically I got it to the initial research screen, then the graphics card would crash and reset. I haven't been having this problem with any other games. I decided maybe I was pushing the graphics too hard, so I downgraded the settings to 1024x768 (or something similar to that) and fullscreened it. And now I can't even get back to options to correct that mistake; whenever I get to the title screen the game freezes up and kicks me back to the desktop. I did get a "Sys: Fatal Error" window though when it did it last time...

Anyhow, my main question is: Has anyone else been having graphics problems with DA? I don't just mean Alt+Tab=crash stuff, I mean like this kind of fatal crash, I can't even get to the options kind of crash.

I'm thinking the only fix would be to reset the video options for the game, any ideas on how to do this from outside the game (since I can't even get past the main menu to adjust it)?

Ah, system specs:
AMD Athlon XP 3000+@ 2.2 GHz
1.5 GB of RAM
ATi Radeon 9800 Pro AGP
WinXP SP2 (all updates)
Samsung 20" Syncmaster 205BW @ 1680x1050 @ 60Hz
All drivers are up to date (Motherboard, video card, monitor, etc.)-actually I just finished a fresh install of Win XP (cuz I wanted to clean up the system a bit, basically).

Thanks in advance for any advice,
Chris
4,269 views 4 replies
Reply #1 Top
YES! Finally someone else who has exactly the same problem.

I have the same problem, but not at all the same configuration.

To make matters worse, i know play version 1.0 of Dread Lords.

After the installation of DA, well, Dread Lords also ****** up.

Majorly!
Reply #2 Top
Both of you, please post your debug.err and SmartException reports. the debug is located in the same directory as the game. If you don't have SE, install it from the free stuff section in SDC, run it, then run and crash the game. It should pop up with a report.
Reply #3 Top

I'm thinking the only fix would be to reset the video options for the game, any ideas on how to do this from outside the game (since I can't even get past the main menu to adjust it)?


Yes, you can reset your settings from outside the game.  Go to your /my documents/my games/gc2darkavatar folder.
Inside of that folder should be a file called prefs.ini.  Just delete that file and restart the game to reset your settings back to their defaults.

You may want to try running in windowed mode and see if that helps.  If not, please use SmartException as mentioned above, and/or post your debug.err file.  The debug.err file can be found in c:\program files\stardock\totalgaming\galciv2\darkavatar.

Thanks

Reply #4 Top
EDIT: OK here's the debug; SmartException one follows.

Debug Message: Version beta 2b last updated on: Fri Dec 22 12:15:30 2006
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 1/15/2007, 02:04:16
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: THATSNOMOON
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: English)
System Manufacturer: GBT___
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) XP 3000+, MMX, 3DNow, ~2.2GHz
Physical Memory: 1536MB RAM
Page File: 352MB used, 3081MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: RADEON 9800 PRO (Omega 3.8.291)
Manufacturer: ATI Technologies Inc. (Omega 3.8.291)
Chip Type: RADEON 9800 PRO AGP (0x4E48)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_4E48&SUBSYS_00021002&REV_00
Display Memory: 128.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 205BW/204BW, SyncMaster Magic CX203BW(Digital)
Monitor Max Resolution: 1680,1050
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6635
Driver Date: 8/22/2006 18:53:30
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SB Live! Wave Device
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0002&SUBSYS_80611102&REV_07
Manufacturer ID: 1
Product ID: 100
Driver Name: emu10k1m.sys
Provider: Microsoft
Driver Version: 5.12.0001.3300
Driver Date: 8/17/2001 04:19:26
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1200 x 900
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): RADEON 9800 PRO (Omega 3.8.291)
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask Gfx\Tutorials\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Popup Manager Update: Updating window with ID=0
Debug Message: Popup Manager Update: Unhiding FullscreenBink
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\ships\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2Gfx\Planets\C0*.png
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
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Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\ships\*.shipcfg
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: Popup Manager Update: Updating window with ID=1
Debug Message: Popup Manager Update: Updating window with ID=17
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Device lost
Debug Message: ValidateDevice::Reset
Debug Message: Not available
Debug Message: Main Shell terminating normally
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Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1173 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Not all memory has been freed from memory system EditFields.
Debug Message: 2408 bytes of memory still allocated.
Debug Message: Unallocated Mem: 8 bytes of memory from line 711 of .\Source\helpers.cpp
Debug Message: Unallocated Mem: 2600 bytes of memory from line 704 of .\Source\helpers.cpp
Debug Message: Not all memory has been freed from memory system Helper.
Debug Message: 2608 bytes of memory still allocated.
Debug Message: Unallocated Mem: 128 bytes of memory from line 222 of .\Source\parse.cpp
Debug Message: Not all memory has been freed from memory system Parse.
Debug Message: 128 bytes of memory still allocated.
Debug Message: Not all child windows deleted for window ID: 0, pos 0, 0, size 1200, 900.
Debug Message: Child ToolTip Win with ID: 999, pos 0, 0, size 100, 100.
Debug Message: Child Loading dialog. with ID: 31, pos 0, 0, size 1200, 900.
Debug Message: Child FullscreenBink with ID: 1, pos 0, 0, size 1200, 900.
Debug Message: Child GalaxyWnd with ID: 32, pos 0, 0, size 1200, 900.
Debug Message: Child CreditsWnd with ID: 33, pos 0, 0, size 1200, 900.
Debug Message: Child MetaverseWnd with ID: 34, pos 0, 0, size 1200, 900.
Debug Message: Child CampaignSaveListWnd with ID: 36, pos 0, 0, size 1200, 900.
Debug Message: Child MissionWnd with ID: 38, pos 0, 0, size 1200, 900.
Debug Message: Child CampaignWnd with ID: 40, pos 0, 0, size 1200, 900.
Debug Message: Child BrowseWnd with ID: 44, pos 0, 0, size 1200, 900.
Debug Message: Child SaveGameWnd with ID: 46, pos 0, 0, size 1200, 900.
Debug Message: Child TutorialWnd with ID: 48, pos 0, 0, size 1200, 900.
Debug Message: Child ColorPickerWnd with ID: 50, pos 0, 0, size 1200, 900.
Debug Message: Child RaceWnd with ID: 51, pos 0, 0, size 1200, 900.
Debug Message: Child CustomRaceWnd with ID: 54, pos 0, 0, size 1200, 900.
Debug Message: Child CustomShipStyleWnd with ID: 56, pos 0, 0, size 1200, 900.
Debug Message: Child SaveRaceWnd with ID: 58, pos 0, 0, size 1200, 900.
Debug Message: Child OpponentWnd with ID: 59, pos 0, 0, size 1200, 900.
Debug Message: Child SaveCustomShipStyleWnd with ID: 61, pos 0, 0, size 1200, 900.
Debug Message: Child MessageBoxWnd with ID: 62, pos 0, 0, size 1200, 900.
Debug Message: Child GameScreen with ID: 63, pos 0, 0, size 1200, 900.
Debug Message: Child ShipDesignScreen with ID: 164, pos 0, 0, size 1200, 900.
Debug Message: Child ShipDetailsWnd with ID: 167, pos 0, 0, size 1200, 900.
Debug Message: Child StarbaseDetailsWnd with ID: 169, pos 0, 0, size 1200, 900.
Debug Message: Child PlanetDetailsWnd with ID: 170, pos 0, 0, size 1200, 900.
Debug Message: Child ImprovementSummaryWnd with ID: 173, pos 0, 0, size 1200, 900.
Debug Message: Child PlanetWnd with ID: 174, pos 0, 0, size 1200, 900.
Debug Message: Child GovernorWnd with ID: 176, pos 0, 0, size 1200, 900.
Debug Message: Child DomesticWnd with ID: 178, pos 0, 0, size 1200, 900.
Debug Message: Child DomesticGovernmentWnd with ID: 180, pos 0, 0, size 1200, 900.
Debug Message: Child ForeignWnd with ID: 182, pos 0, 0, size 1200, 900.
Debug Message: Child PlaceAgentWnd with ID: 184, pos 0, 0, size 1200, 900.
Debug Message: Child ResearchWnd with ID: 186, pos 0, 0, size 1200, 900.
Debug Message: Child HeadlineWnd with ID: 188, pos 0, 0, size 1200, 900.
Debug Message: Child MainGraphWnd with ID: 190, pos 0, 0, size 1200, 900.
Debug Message: Child TradeWnd with ID: 192, pos 0, 0, size 1200, 900.
Debug Message: Child ShipYardWnd with ID: 194, pos 0, 0, size 1200, 900.
Debug Message: Child UnitedPlanetsWnd with ID: 196, pos 0, 0, size 1200, 900.
Debug Message: Child StarportWnd with ID: 198, pos 0, 0, size 1200, 900.
Debug Message: Child StarbaseWnd with ID: 200, pos 0, 0, size 1200, 900.
Debug Message: Child FleetCombatWnd with ID: 202, pos 0, 0, size 1200, 900.
Debug Message: Child UpgradeShipWnd with ID: 204, pos 0, 0, size 1200, 900.
Debug Message: Child FleetManagerWnd with ID: 206, pos 0, 0, size 1200, 900.
Debug Message: Child FleetReportWnd with ID: 208, pos 0, 0, size 1200, 900.
Debug Message: Child ElectionWnd with ID: 210, pos 0, 0, size 1200, 900.
Debug Message: Child RandomEventWnd with ID: 211, pos 0, 0, size 1200, 900.
Debug Message: Child InvasionOptionsWnd with ID: 213, pos 0, 0, size 1200, 900.
Debug Message: Child InvasionWnd with ID: 214, pos 0, 0, size 1200, 900.
Debug Message: Child PlanetShipListWnd with ID: 216, pos 0, 0, size 1200, 900.
Debug Message: Child QuickProjectWnd with ID: 217, pos 0, 0, size 1200, 900.
Debug Message: Child SaveItemWnd with ID: 219, pos 0, 0, size 1200, 900.
Debug Message: Child RallyPointWnd with ID: 221, pos 0, 0, size 1200, 900.
Debug Message: Child TroopLoadingWnd with ID: 223, pos 0, 0, size 1200, 900.
Debug Message: Child CombatWnd with ID: 225, pos 0, 0, size 1200, 900.
Debug Message: Child PurchaseWnd with ID: 226, pos 0, 0, size 1200, 900.
Debug Message: Child QuarterlyWnd with ID: 263, pos 0, 0, size 1200, 900.
Debug Message: Child AlienMsgWnd with ID: 264, pos 0, 0, size 1200, 900.
Debug Message: Child AlertWnd with ID: 266, pos 0, 0, size 1200, 900.
Debug Message: Child AchievementWnd with ID: 268, pos 0, 0, size 1200, 900.
Debug Message: Child GNNWnd with ID: 270, pos 0, 0, size 1200, 900.
Debug Message: Child RaceLegendWnd with ID: 272, pos 0, 0, size 1200, 900.
Debug Message: Child ShipReportWnd with ID: 274, pos 0, 0, size 1200, 900.
Debug Message: Child ScenarioWnd with ID: 275, pos 0, 0, size 1200, 900.
Debug Message: Child SummaryWnd with ID: 277, pos 0, 0, size 1200, 900.
Debug Message: Child CivManagerWnd with ID: 279, pos 0, 0, size 1200, 900.
Debug Message: Child EthicsWnd with ID: 281, pos 0, 0, size 1200, 900.
Debug Message: Child MiningBaseWnd with ID: 283, pos 0, 0, size 1200, 900.
Debug Message: Child TitleWnd with ID: 1, pos 0, 0, size 1200, 900.
Debug Message: Child OptionsWnd with ID: 42, pos 0, 0, size 1200, 900.

--
SmartException:
[SmartException]
LastEx=GC2DARKAVATAR.EXE
File=C:\Program Files\Stardock\SmartException\GC2DARKAVATAR.EXE_1168911229.CRA
LastEx2=C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\GC2DarkAvatar.exe
CrashAddr=89c9a8

Stardock SmartException Logging Information
https://www.stardock.com/products/smartexception
-----------------------------------------------

OS version : Windows XP Service Pack 2 - (2600.xpsp_sp2_gdr.050301-1519)
Video card : RADEON 9800 PRO (Omega 3.8.291)
Sound card : SB Live! Wave Device
Date : 01/15/07
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 0089C9A8 01:0002B9A8 C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\d3dx9_27.dll

Processor Registers (x86):
EAX:00000000
EBX:00EE2710
ECX:00000018
EDX:00186DC4
ESI:0205AA50
EDI:05D116A0
CS:EIP:001B:0089C9A8
SS:ESP:0023:0012FBD4 EBP:0012FC18
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210206


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
0089C9A8 0012FC18 0001:0002B9A8 C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\d3dx9_27.dll
0089AF22 0012FC2C 0001:00029F22 C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\d3dx9_27.dll


Debug information for each stardock app follows ....

Debug.err info follows
Debug Message: Version beta 2b last updated on: Fri Dec 22 12:15:30 2006
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 1/15/2007, 17:22:35
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: THATSNOMOON
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: English)
System Manufacturer: GBT___
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) XP 3000+, MMX, 3DNow, ~2.2GHz
Physical Memory: 1536MB RAM
Page File: 469MB used, 2964MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: RADEON 9800 PRO (Omega 3.8.291)
Manufacturer: ATI Technologies Inc. (Omega 3.8.291)
Chip Type: RADEON 9800 PRO AGP (0x4E48)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_4E48&SUBSYS_00021002&REV_00
Display Memory: 128.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 205BW/204BW, SyncMaster Magic CX203BW(Digital)
Monitor Max Resolution: 1680,1050
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6635
Driver Date: 8/22/2006 18:53:30
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SB Live! Wave Device
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0002&SUBSYS_80611102&REV_07
Manufacturer ID: 1
Product ID: 100
Driver Name: emu10k1m.sys
Provider: Microsoft
Driver Version: 5.12.0001.3300
Driver Date: 8/17/2001 04:19:26
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running in windowed mode.
Debug Message: HAL (hw vp): RADEON 9800 PRO (Omega 3.8.291)
Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE
Debug Message: Refresh rate: 0
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: Border size reported as 6 by 32
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now windowed.
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask Gfx\Tutorials\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Popup Manager Update: Updating window with ID=0
Debug Message: Popup Manager Update: Unhiding FullscreenBink
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\ships\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2Gfx\Planets\C0*.png
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
Debug Message: No files found matching mask gfx/Terrain/2SideN*.png
Debug Message: No files found matching mask gfx/Terrain/2SideE*.png
Debug Message: No files found matching mask gfx/Terrain/2SideS*.png
Debug Message: No files found matching mask gfx/Terrain/2SideW*.png
Debug Message: No files found matching mask gfx/Terrain/3SideN*.png
Debug Message: No files found matching mask gfx/Terrain/3SideE*.png
Debug Message: No files found matching mask gfx/Terrain/3SideS*.png
Debug Message: No files found matching mask gfx/Terrain/3SideW*.png
Debug Message: No files found matching mask gfx/Terrain/4SideN*.png
Debug Message: No files found matching mask gfx/Terrain/4SideE*.png
Debug Message: No files found matching mask gfx/Terrain/4SideS*.png
Debug Message: No files found matching mask gfx/Terrain/4SideW*.png
Debug Message: No files found matching mask C:\Documents and Settings\CC\My Documents\My Games\GC2DarkAvatar\ships\*.shipcfg
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: Popup Manager Update: Updating window with ID=1
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_MoreDetails_FText
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_Details_FormattedText
Debug Message: No files found matching mask ./Data/CustomMaps/*.gc2map
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask ./Data/English/Scenarios/*.GC2Scenario
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Title
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Spinner_Back
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Title
*DEBUG ERROR: ***CustomShipStyleWnd: Unknown edit field ShipList_List_Entry type: CustomListEntry ***
*DEBUG ERROR: ***CustomShipStyleWnd: Unknown edit field ShipList_Avalible_List_Entry type: CustomListEntry ***
Debug Message: WARNING: GetShipStylePrefix called for civ and civ has no ship style
Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\(null)_ColonyShip.shipcfg
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Galaxy Size Set: 5 x 5
Debug Message: Creating Random Map
Debug Message: Creating Random Map... Stars
Debug Message: Number of Unplaced Stars: 10.
Debug Message: Creating Random Map... Planets
Debug Message: Creating Random Map... Anomalies
Debug Message: Num Anomalies: 291
Debug Message: Creating Random Map... Resources
Debug Message: Creating Random Map... Done
Debug Message: Creating Random Map... Asteroid Fields
Debug Message: Setting Game Options
Debug Message: Creating Civs
Debug Message: Sol Allied Parties (SAP): Intellence -> 50
Debug Message: Drengin Empire: Intellence -> 50
Debug Message: Altarian Resistance: Intellence -> 50
Debug Message: Arcean Empire: Intellence -> 50
Debug Message: Torian Confederation: Intellence -> 50
Debug Message: Yor Collective: Intellence -> 50
Debug Message: Krynn Consulate: Intellence -> 50
Debug Message: Creating Civs... Done
Debug Message: Updating ZOC.
Debug Message: Updating ZOC.
Debug Message: Galaxy Create... Done
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: Popup Manager Update: Updating window with ID=18
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
 9 `Mã 

Yeah, I don't know what those last few characters mean at all; I'm also not certain if I got the correct log off of smartexception. But let me know, if you please.