Innovative Techs and Improvements?

Just how many techs and social projects actually give you new abilities? It seems like most techs only add to your race's or planets' stats (according to JavaScout's page). While they may be useful, they're pretty boring. So what if a tech increases morale by 10%. That's nowhere near as interesting as the techs that develop your initial diplomacy options (communication, trade, and alliance). The buildings you can construct are even worse - they offer no innate abilities other than stat increases. And how wonderful are the wonders, when they are duplicated entirely by other elements in the game?

I realize that the game has quite a long lifecycle ahead of it. I hope that instead of adding new ships with different HP/Speed/Attack/Defense values, they add something to mix the tech tree up a bit.

- Nobody

~SDC~
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Reply #1 Top
Uh...Sorry if I sounded too negative. I'm really excited about getting this game.

- Nobody

~SDC~
Reply #2 Top
Included in the BonusPak:

"The second ship is a new type of ship entirely. It is an Anti-matter missile. Once used, it itself is destroyed. But it causes immense damage to the target it hits as well as to nearby enemy units. However, if intercepted it is destroyed harmlessly. It is a great unit for destroying star bases and entrenched defenders. It requires Dreadnaught technology."



~SDC~