Social Project Show Incorrect Time to Complete

Social Projects take longer than indicated Colony Managment Screen

I don't know if this is a bug or something I am missing, but when I start a campaign and start building social projects on my homeworld it takes longer to complete than indicated on the Colony Management Screen.

For example, lets say I set Spending at 100% and set Social Spending at 100% (Research and Military at 0%). At this point it says that I have 2 weeks (turns) until my first factory will be completed. However, after 2 weeks I still have around 10% of the building to complete and it takes one more week to complete than it indicated. This seems to happen a lot.

Also, if I change spending so that it only just barely completes the project in lets say 1 turn. After that turn it still is not complete. Often I have to compensate by padding it with around 10% more production than is it seems to indicate I need.

Any idea why it does this?

-Nothra Bin
671 views 2 replies
Reply #1 Top
I guess this has been explained multiple times. I apologize for bringing it up again. Perhaps we can put this in a sticky?

https://forums.galciv2.com/?forumid=274&aid=113940

-Nothra
Reply #2 Top
Actually, it's good that you've brought this up. The link you pointed to is over 8 months old. This has existed since since v1.1 and although it's by no means a giantic problem it would be nice if this could be fixed in DA. I think it deserves consideration.