While I've been quite enjoying the little play example stories, there is one thing about this one in particular, and the promotion of the game in general, that is annoying me.
The AI does not play by the same rules as the player. While it does sound like it's quite clever and has some interesting techie bits (pondering it's next move during the player's turn, that multi-threading thing that gets mentioned) it is still using the old AI programming fallback of giving it an economic boost to make the AI more challenging, or only giving them a percentage of 'normal' income to make the AI easier, and so on.
As I've seen other people saying in another thread - if there's an easy slider/switch to either allow or disallow AI economic adjustments then that's something that will put the AI a cut above most others. As it stands presently, no such switch/slider is available?
So please, stop bragging about the AI if part of the "balancing" of it is to change the rules for the computer players.
From what I've read of the game, it sounds great, and exactly the kind of game I'm after - but if something like the AI is being misrepresented, what else are you falsifying? :notsure:
Mythor
P.S. If it sees an Australian release date, I'll be buying it regardless; I'm just tired of seeing virtually every game bending the truth or just plain lying about it's features. You guys are open to suggestions, obviously, and this is something that is important. But if you ignore me, I'm not going to be petty about it. A fun game is a fun game.