i need help with my tinee hull

i am trying to get a new hull into my game i am calling it tinee mainly becouse i can't spell

anyways the tech shows up and the components show up in large huge and gigantic hull descriptions

under hull component in the ship type i put the lrge hull

i am thinking i need the tiny hull short hand but i am not sure what it is
5,362 views 10 replies
Reply #2 Top
Read the stickied modding guide thoroughly. It should cover everything that needs done.
Reply #3 Top
i looked up the thread and i read the link that it went to and it didn't help me

so i tried to use tny and now it isn't even showing up in the tech tree
Reply #4 Top
i need help with my tinee hull


You know, upon further reflection of this title I realize just how hard it is to be good...    
Reply #5 Top
then don't be if it is so hard for you

it is secound nature to me
Reply #6 Top
You are not making a lot of sense.


Detail what you have done so far.
Reply #7 Top
this is what i have it as now it shows up on the tech


[Logistics ID="tinee Scale Building">
[DisplayName>tinee Scale Building[/DisplayName>
[Cost>25[/Cost>
[Description>Allows us to begin construction of tinee hulled starships.[/Description>
[Details>a true fighter.[/Details>
[Requires>Superior Hulls[/Requires>
[Category>Hull[/Category>
[Model>tnybuilding0[/Model>
[AIValue>1[/AIValue>
[/Logistics>

the components don't show up here at all



and i had it this way

[Logistics ID="tinee Scale Building">
[DisplayName>tinee Scale Building[/DisplayName>
[Cost>25[/Cost>
[Description>Allows us to begin construction of tinee hulled starships.[/Description>
[Details>a true fighter.[/Details>
[Requires>Superior Hulls[/Requires>
[Category>Hull[/Category>
[Model>lrgbuilding0[/Model>
[AIValue>1[/AIValue>
[/Logistics>


and it showed up in the tech also and the components showed up in the large huge and gigantic hulls but no ship


so i guess what i need to know is how to get the components to show up in the right tech

so i can build the ship

and i do have the gc2models made correctly i believe it is just the tech
Reply #8 Top
Here is a section from GC2Types.xml:

[Hull Name="TinyHull2"]
[DisplayName]Tiny[/DisplayName]
[Description]Tiny hulls have very little space but are cheap and only use 2 logistic points. This means you can build bigger fleets of them.[/Description]
[Cost]35[/Cost]
[Size]16[/Size]
[SensorRange]2[/SensorRange]
[HP]6[/HP]
[Model]Tiny_2[/Model]
[Thumbnail]Tiny_2[/Thumbnail]
[Tech_Requirement]Advanced Hulls[/Tech_Requirement]
[Speed]1[/Speed]
[Category]Tiny[/Category]
[Logistics]2[/Logistics]
[/Hull]

You have made a tech, but you did not assign any hulls to utilize that tech.
You would need to add a section in GC2Types.xml similar to the example, and use 'tinee Scale Building' as the Tech_Requirement.

You could set the Category to 'tinee' as well, if you want them to show under their own tab, but that might knock another Category tab out, because I think there can only be a certain number of hull categories.
Reply #9 Top
this is what i had in gc2types i just added another one with model 1


[Hull Name="tineeHull0">
[DisplayName>Tiny[/DisplayName>
[Description>Tiny hulls have very little space but are cheap and only use 2 logistic points. This means you can build bigger fleets of them.[/Description>
[Cost>35[/Cost>
[SensorRange>1[/SensorRange>
[Size>8[/Size>
[HP>2[/HP>
[Model>Tiny_1[/Model>
[Thumbnail>Tiny_1[/Thumbnail>
[Speed>1[/Speed>
[Category>tinee[/Category>
[Logistics>1[/Logistics>
[Tech_Requirement>EnhancedMiniaturization[/Tech_Requirement>
[/Hull>


i also have them at model_0 and model_2 still no components
Reply #10 Top
i finally figuared it out now i have fighters all i need is models for them lol