Does Morale Mining Starbase have effect on base morale?

Hello all of you..

I am now experimenting builting a lot of population of 25+ planets. Just to play with population penalties, tax penalties, and so on...

I understand that:
1. population have negative impact on base morale (thus from 100% to minumum of 20%).
2. any morale improvement only adds to the base morale, thus a VC adds only 12% to maximum population penalty.
3. I have morale resources (finally taken over from very dirty enemy). And I am mining them maximally.

My question is: Does the morale mining starbases apply to the base morale (thus raise it from 20% to around 28%) or does it just add to the base morale just like an approval building (20% + 8% = 28%)?

I hope the first, because then the VC will have much bigger impact on the morale rating and less maintenance cost for VC's (less VC's)!

Anyone that can answer for me?
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Reply #1 Top
Does the morale mining starbases apply to the base morale (thus raise it from 20% to around 28%) or does it just add to the base morale just like an approval building (20% + 8% = 28%)?



Morale mining gets added on to your race bonus. The race bonus gets adjusted by population like a building bonus does. However, it's slightly more potent...50% race bonus gets you the equivalent of a roughly 60% building. This extra potency decreases as race bonus increases until at *very* high race bonuses (several hundred), the race bonus is actually less potent than the equivalent in buildings. I don't know the exact formula.

There is no way of enhancing base morale.

Reply #2 Top
There is no way of enhancing base morale.


secret police.

20% to base moral improvement for tha tplanet. but other then that no
Reply #3 Top
So a fully mined morale resource is somewhat less than a VC but count for the whole galaxy?

Not really usefull to fight for it?
Reply #4 Top
If you get more than one maxed out, yeah it can be. That would be 2 free VC's on every planet. Granted this sorta depends on the size of your population for how helpful that is.....
Reply #5 Top
secret police.

20% to base moral improvement for tha tplanet. but other then that no


Except it doesn't work. It acts like a usual morale building which gets modified by base morale and is therefore utterly useless. Even an entertainment center is better.

So a fully mined morale resource is somewhat less than a VC but count for the whole galaxy?

Not really usefull to fight for it?


Depends on the research speed. If you're playing on the slower speeds, then the morale branch is very time consuming. A resource may not be much compared to a VC, but it's the equivalent of more than a tile on every single planet at the lower techs.

Reply #6 Top
Man those morale resources are great. Try fully mining 3 or 4 of them and building all the morale improving trade goods (don't trade them off to anyone). You can get 100% approval with 15b population and 80% taxes without any approval buildings at all. That's a staple for me.

Reply #7 Top

Except it doesn't work. It acts like a usual morale building which gets modified by base morale and is therefore utterly useless

Well, the formula explaining how the base morale affects your global moral isn't exactly the same than with the building. If the base morale is low, your morale given by your empire wide moral bonus is less affected than your moral buildings. It is documented in the GC2 Wiki I think.  

Reply #8 Top
Well, the formula explaining how the base morale affects your global moral isn't exactly the same than with the building. If the base morale is low, your morale given by your empire wide moral bonus is less affected than your moral buildings. It is documented in the GC2 Wiki I think.


I wouldn't trust the GC2 Wiki. It's often either out of date, or just was never right in the first place!

You're right though, except that at very large race bonuses with loads of morale resources it actually goes the other way and the race bonus is *more* affected than the building bonus.

However, not really anything to do with the secret police center. That's coded to give a planetwide 20% standard bonus, not to base morale. It can be modded to work as it's described though...in fact, the changes are already in the planetimprovements file, commented out with a "not sure I should fix this" comment.
Reply #9 Top

Well, the wiki site on morale https://www.galciv.wikia.com/wiki/Morale give the following formula:

fCivABilityFactor = (fPlayerMorale * fBaseMorale) ^ 0.75 = (fPlayerMorale^0.75) * (fBaseMorale)^0.75

fImprovementFactor = (sum morale bonus from improvement) ^ fBaseMorale

It should be easy to test if those formula are corrects. If they are, we could deduce that:

- when planetary population increase, diminushing the base morale, bonus associated with improvement take a greater hit than the bonus from empirewide morale bonus

- if you have an empire wide morale bonus greater than 100%, each new empirewide bonus has less effect. I am pretty sure it is a fix to prevent insane moral effect in gigantic map will fully developped morale mining starbase.

Reply #10 Top
Well, as far is I see it,

I better stick to population of 17k on big PQ planets and just built the whole planet full with Stock Market (after enough VC's are built)... This perhaps give a greater economic profit than 100k planet.....

I think this because the tax is related to squareroot of population:
1. A population of 100k have 2.4 times more tax profit than 17k population
2. A 25+ pop need at least (not counting the tax penalty) 7 VC's to keep people happy and fast growing, because to reach 100k pop takes a LONG time. This cost a lot of maintenance. To further able big pop, more and more farms are needed!
3. a 17k pop (about 50% base morale) would need at least 2 VC's and so give us 5 squares for Stock Markets! That is about 150% increase in economy and thus the tax! Then replace a VC by a stockmarket and then we have a whopping 180% increase. This is related to 2.8 times the tax profit from 17k population (more than 100k pop)!!!!! Then we still have a lot of empty spaces to fill with stock markets because no more farms are needed in contrast to 100k pop).

My Conclusion from the above mentioned scenario:
A 17k pop can have more profit than a 100k planet and is big enough for influence and planetary defense and as a supply planet for troops....

Overal conclusion:
The tax profit from a 25+ population is bad, due to squareroot formula... The formula need adaptation!!!