Brief plea for help and question

Is there any in-game reference whatsoever as to how exactly morale / happiness functions? I mean: I can see that planet Blah has a morale of 43%, planet Mumbo a morale of 74%,and planet Jumbo of 33%, but I see no indication whatsoever as to what these (or other) numbers mean in game functionality. I know the manual has some info on that, but IIRC that information is no longer correct due to changes via patches. How can one get wise?

(And would it be possible to include, in a future patch, mouse-over information regarding this?)
6,473 views 11 replies
Reply #1 Top
Have you tried hovering the cursor over the morale value in the planet screen? That should net you a tooltip with a beakdown of where that planet's morale is coming from.
Reply #2 Top
Fundamentally, morale affects population growth. At 100% morale, pop growth is doubled. Looking on the planet listing you will see morale numbers in either green, yellow, or red. Green is good, and you get "normal" population growth. Red is bad, and you get reduced or no population growth (or shrinkage maybe?).

Morale also affects your empires political votes when you have improved governments. If morale is too low, your faction will lose the vote and you lose your faction's bonuses.
Reply #3 Top
Yes, I have done exactly that, and I know exactly why the morale value is as it is -- but what is needed is information telling me what this *means*. That is, I know why morale is 34%, but I don't know what morale at 34% is good for. It is the rules I am missing.
I would like to be able to see what happens if it reaches the value X%. Currently, I see no way to access the "rules" other than surfing and hoping that the wikipedia is correctly updated!
Reply #4 Top
Not that its unbeatable, since a couple weeks be4 election you can drop the tax to make the approval rating above +60%, and let you win, and tax them to hell the week after you won for 24 more weeks, then repeat. Most of the time Im between 59-71 tax range, depending if I want to increase Population levels faster. Need to fund my ilegal wars you know, just like Bush's administration


Monc34
Reply #5 Top
It is the rules I am missing.
I would like to be able to see what happens if it reaches the value X%


From the wiki (which is correct, AFAIK):
(See https://www.galciv.wikia.com/wiki/Morale and https://www.galciv.wikia.com/wiki/Population for full details)
----
  • Approval from 1% to 19%: population decreases 10% per turn
  • Approval from 20% to 40 %: population is static
  • Approval from 41% to 100 %: population increases according to formula given in the population page (given sufficient food).
----

Population Growth = CurrentMorale X Government Level X PlanetQuality Factor X GrowthFactor.

+ If your morale is > 75% you get a 25% extra bonus to population growth. If it's at 100% you get a 100% extra bonus.

+ Population growth ability taken into account at the very end of this process for maximium effect.



Reply #6 Top
Hey Kyro, sorry to bother you, but if the growth ability you gave the civilization at the begining of the game is taken into account last, wut is GrowthFactor exactly???


Monc34
Reply #7 Top
GrowthFactor is your empires +Pop Growth ability, from whatever sources it comes (aphodisiac, civ ability, etc). There is more information on this on the wiki Population page I linked above.
Reply #8 Top
Thank you.

But wouldn't it be wise to include information such as this (there isnt much of it) within the game? Even you say "AFAIK"!

EDIT: Also note that the "red", "yellow" and "green" coding of the approval rate as posted above is not germain if the wiki is correct: Red numbers appear in the mid-thirties.
Reply #9 Top
And? The colours aren't tied exactly to the population effect, and 30% is when you're in trouble. It just doesn't mean it'll decrease.

Also, his numbers are correct. The high level ones are, anyway. It's been a while since my morale got below 40

Try being less hung up on numbers. After a few decent games, it'll all be from intuition anyway.
Reply #10 Top
also "information warfare" works extremely well on low approval plants.
Sometimes, not often its better then mini soliders.
Was invading someones homeoworld and i had just destroyed 2 moral resorces. There population was 10billion. With infomration warfare i took over 2billion people.

so instead of being a 2 v 10 it was a 4 v 8
Reply #11 Top
Yes, but the bad thing is, if you didnt brought enough ppl on transport to capture and ocupy the planet, using Information Warfare Tactic is a god send for the AI, youl kill all their rebels and hippies, so all thats left is the brainwatched, propaganda-full-of-BS population.



Monc34