Ship Strength and Diplomacy

I've gotten out of some sticky situations by building a super-powerful ship that I can't really afford and using the resulting diplomatic advantage to ally with the civs that would have otherwise destroyed me. Apparently if you've got the tech and you build a huge maxed out ship then it can improve relations from "hostile" all the way to "friendly" over a few turns. Of course, I was -30000 BC for awhile. lol
3,462 views 4 replies
Reply #1 Top
Na, i don't even bother. I just make sure the war stays in there front yard, leaving my population to grow, and production free of any danger. Otherwise, its anywhere from topsytervy to good game.
Reply #2 Top
The only time i've ever gotten into times like that are on the battle of gods scenerio, I build a super powerful ship, but I don't use it to get out of war, I use it to turn the tide and kick my enemys ass.
Reply #3 Top
you can get a ton of - for beeing the weakest target. Up to 2x - for being the weakest. and up to 2x + for being the strongest difference of 4x. But what difficulty are you playing at that just 1 ships will do this.

In my games i have fleets of the strongest ship i can build not much stronger then the computor but the computor still outranks me military due to numbers.

BTW military strength is all attacks + all defence, of all your ships.
Reply #4 Top
Well I had maxed out my defense tech, so it was easier to put 20+ defensive modules on my huge ship than 20+ weapons. This was the first game that I really realized how much difference military strength can make to the AI behavior. They had simply frigates with 12-20 weapons, but would use 2-3 of them to take out my huge weapons platforms. However, with the special building that doubles the HP of ships, I think I intimidated them a bit on my homeworld. The largest empire asked for peace and shortly after that I won an alliance victory.

Do starbase stats could toward military total?