finally figured it out

i finally firured out the ship class that this game is missing it is a tanker
15,806 views 26 replies
Reply #1 Top
For that matter, perhaps the "Orbital Fleet Manager" and its cousins, should be assigned to the "Local" Starbase if one exists. Not to tiles. If a planet has only 5 tiles or so, but is in a strategic position, I'm sure most of us would be reluctanct to waste tiles on such extravagences as an Orbital Fleet Manager. Yet a simple cell phone call to your locals would allow you to join up to provide a common defense for your threatened system.
Reply #2 Top
That'll put marzipan in your pie plate, bingo!
Reply #3 Top
Sorry Danielost, I don't know how this post of mine to another thread ended up here on yours. But I'm glad I found it.

But Tankers....sure, I agree. The whole Logistics thing should really be dealt with in a different way. I'm playing a Huge Galaxy game, and have maxxed out my logistics research. Yet I can only assemble 10 or so Mid Sized ships in a complete fleet! I understand that this particular flavour of game needs to have limited fleet sizes...but damn if I can understand why 50 or so isn't in order eh? Especially if let's say 20 of them would be mid/small sized ships at the very least.
Reply #4 Top
What do you mean, a tanker? There is nothing more a ship can do in the present game. Miners will be added for DA, but tankers? Do you mean like massive carriers? That's a trade ship. Do you mean huge defence ships, designed to dish out damage? A waste of space, since they won't be attacked first, and you can make them yourself (no-one should be using the core ships anyway).

Do try and make at least some sense.

GC2 needs tankers like jet skis need pancakes!
Reply #5 Top
a tanker carries the fuel and food for the fleet ie life support meaning a fleet with a tanker can go further than one with out

i don't know about anyone else but life support is so huge now that i do not put any life support on my warships how ever from time to time i get into a war where i cannot reach the enemy so i was thinking a tanker so you could extend your reach
Reply #6 Top
Ah, then no. Hate the idea. Since life support is for life support, why the hell would anyone use a tanker, really?

Life support is a few spaces, not much. Not worth adding a tanker in, by a long shot. If you want range extended without using support, just build a starbase.
Reply #7 Top
i probable wouldn't use it either but it should be an option
Reply #8 Top
Not really, considering would take up time to code, which is better spent on AI for better things, like planet management, and options like asteroid fields. Like I said, to extend your range use a starbase. A tanker is totally pointless.
Reply #9 Top
A tanker?         
Reply #10 Top
I think Dani is really refering to how "Tankers" are used in a game like Space Empires IV. They are quite necessary, and add quite an element to that game. Personally I think anyone who likes GalCiv should try it. Certainly avid gamers should enjoy both and rejoice in their differences.

This is not however, a game like SEIV Dani. Life Support and Bases are the key in GalCiv2 (in the case of range)and though tankers work well in SEIV, they would detract from this current inception of GalCiv2. As it is, logistics limit you to the # of ships you can assemble in a fleet to a much greater degree, and this makes gameplay for GalCiv2 quite different.

Again, both are great games -- just different takes on the genre.

And Skyjack...try SEIV and see if you still feel like laughing at Dani's mentioning of a Tanker typs ship.

Marc...I've seen may posts of yours and assume you are working with/for SD? Have you tried SEIV? Just curious.
Reply #11 Top
I've seen may posts of yours and assume you are working with/for SD?


No, but I practically live in the #galciv IRC, so any time I need to back up a statement, I ask Cari, or whichever of the devs happens to be there.

And no, not tried SEIV, but looking at V.
Reply #12 Top
(no-one should be using the core ships anyway).



I disagree. I think they're good for building up a fleet around a planet with low manufacturing abilities, to prevent invasion. Yes, they'll get vaporized eventually, but hopefully not before you can send reinforcements from somewhere else.



Reply #13 Top
disagree. I think they're good for building up a fleet around a planet with low manufacturing abilities, to prevent invasion. Yes, they'll get vaporized eventually, but hopefully not before you can send reinforcements from somewhere else.


Core ships are good for one thing... NOTHING, hell if you use core designs not being able to put a few engines and a laser on a tiny ship, it doesn't take a genius to do that.

[Edited by moderator: Watch your language. This is warning #2]
Reply #14 Top
azrume none of that was necassery
Reply #15 Top
That definately wasn`t needed! I use core ships to defend my planets, because my own ships are a lot more expensive, and speedy enough to get round my empire quickly, so it seems a bit of waste having them do nothing in orbit.
Reply #16 Top
When I said that, I was assuming he was talking about a battleship. Considering the nature of this game, using core ships as last resorsts or backups is one thing, but using them as the best ships in your fleet is not a sound strategy.
Reply #17 Top
Core ships are good for one thing... NOTHING, hell if you use core designs not being able to put a few engines and a laser on a tiny ship, it doesn't take a genius to do that.


Well, apparently it doesn't take a genius to be a jerk, either.

Reply #18 Top
we are getting off subject i am not saying that everyone will use them but just like frieghters it is might be nice to have around
Reply #19 Top
The game provides a mechanism to peform the same function as a "tanker". If you need more range, simply fly a constructor to that point and build a starbase. Now you have extended range. So, in response to the OP, a tanker would be reduntant since a starbase already performs that function.
Reply #20 Top
yep and let me just get my little fleet over and take out that base before you can take a planet guess what now all of those grand ships you have are worthless becouse they are now running home for food

good thing for you guys this isn't a multi-player game otherwise my first targets are going to be your bases
Reply #21 Top
My first targets are bases anyway. Tankers are a bad idea and completely unneeded.
Reply #22 Top
so that is why you don't want tankers your afraid the ai will use them and make killing bases that much more useless
Reply #23 Top
No, it's a crap idea, that's why I don't want them. THEY ARE NOT NEEDED. When will you understand?
Reply #24 Top
If you are going to add supply ships (like tankers) to the mix, then you have to add in the calculations and micromanagement of logistics and the resupply of fleets. A supply ship, if you were to have it, would only allow cruises for a limited amount of time before the fleet would either have to return to base (like a starbase, maybe) or have another couple of supply ships sent out to it (escorted, of course). What it can't be is an ersatz starbase you haul around with you to indefinately extend your range.

(And frankly, such ships would/should be a primary target - even worthy of sacrificing ships to kill it ).

While this is A scheme to handle logistics, it isn't the scheme the designer, developers and testers came up with. Adding logistics ships (IMO) is counter to the apparent philosophy of logistics implemented.
Reply #25 Top
this is what i was thinking about as a tanker

you take a ship and put life support on it

said ship can go so far out

then you make a modul for fleet support said modul can support so many logistics points

fleet can go as far as the support ship can doesn't need life support on them except for the support ship said ship can be armed can fight in a battle
you don't to do anything fancy it is just an option anyways

becouse i have noticed and i may be wrong that the ai doesn't even mess with life support they don't have to

and of course the support ship counts as part of the logistics it can support nothing fancy no cargo ships needed to go any further than they already have to anyways lest you forget your fleet without a support ship is still going to need supply ships to run it supplies anyways where else does the fleet get more missiles from after ever battle

my idea isn't a bad one just becouse you three don't like it and i don't like people suggesting that i am an idiot just becouse you don't like my idea ok you can tell me again how bad my idea sucks again but i still think it is a good one