Slow colonisation Idea
from
GalCiv2 Forums
I recently bought the game ("and loving it") after reading the forums and seeing that people are still enjoying this after months of play, and seeing that the developers are committed to improving AI and diplomacy.
The only viable early game strategy seems to be colony rush.
How about a setup option for slow/normal/fast colonisation?
1.Slow colonisation. The initial coloniser can only reach planets in your home sector.
To move 500million people further afield takes a very advanced transport tech that requires huge hull and andvance life support to be researched.
The result would be an interesting midgame second colony rush with advanced military civs. At this stage colonisers would need miltary protection to avoid being picked off en route and the colonies would be harder to develop because of the competing need to have strong military at this stage of the game.
2. Normal colonisation. (I like the colony rush stage)
3. Fast colonisation. Halve the cost and production point requirments to build a coloniser so experienced players can get through this stage quicker.
Good idea or not?
Flame away.
The only viable early game strategy seems to be colony rush.
How about a setup option for slow/normal/fast colonisation?
1.Slow colonisation. The initial coloniser can only reach planets in your home sector.
To move 500million people further afield takes a very advanced transport tech that requires huge hull and andvance life support to be researched.
The result would be an interesting midgame second colony rush with advanced military civs. At this stage colonisers would need miltary protection to avoid being picked off en route and the colonies would be harder to develop because of the competing need to have strong military at this stage of the game.
2. Normal colonisation. (I like the colony rush stage)
3. Fast colonisation. Halve the cost and production point requirments to build a coloniser so experienced players can get through this stage quicker.
Good idea or not?
Flame away.
It doesn't provide too much of an advantage to those who extend range first (although since this would place them at a superior tech level then perhaps it should) - you can use starbases instead to increase your range to compensate. It would actually give a rather interesting dilemma - concentrate on propulsion research, or use starbases and hope no-one hits them.