Achille's Heel

I've been playing the standard game and got the feel of it pretty well so thought I'd give the Campaign a try. First few encounters were OK but I've come unstuck on Achille's Heel. Have tried tried spending all my bucks at the beginning on ships and transports, and also the long R&D route but each time the bugs end up winning.

Anyone had the same problem and found a solution??
1,960 views 4 replies
Reply #1 Top
Due to some changes in 1.2 (defending ships get to shoot back now before it checks if any died), the dreadlord missions are a lot harder. In previous patches, if you could make swarms of small ships with high attack fleeted together, you could hit the dreadlords before they could hit you and you'd win with little/no losses. Now though they can deal you more damage so it takes more to pull off.

I haven't played it recently myself so I can't give you any specific advice, but you may want to try upping the difficulty a few levels. It sounds counterintuitive, but doing that would make your ally AIs smarter and better able to beat on the dreadlords, instead of the dreadlords simply steamrolling everyone.
Reply #2 Top
also u dont need to win every mission in order to continue playing the campaign, so if your stuck on one and cant seem to win just retire and hopefully the next one will be easier (of course you can do this too many times in a row and you cant do this on the last mission otherwise you will lose)
Reply #4 Top
My advice would be to crank up the difficulty level (the converse of what you would expect, but, as stated above, it helps your allies quite a lot and doesn't really affect the Dread Lords, since they can already kill everybody without help), build swarms of fighters with as many weaponas as you can fit. I wouldn't bother with defenses, because even with a massive hull with maximum miniturization it isn't possible to get the level of shielding required to stave off their attacks and remain offensively competitive.
If you are feeling adventurous, negelct researching the better hulls entirely and instead stock up on miniturization, logistical, and mass-driver technology, then mass-produce fighter fleets with Black Hole Guns (or go for the Evil alignment, and pile on Psyionic Guns or whatever they're called).
Make sure to guard your transports - they are especially vulnearable when ships with +14 parasecs/week can zoom in, blast them, and zoom off before you can react.