Id like a couple of things in the game that would make it better.

THESE ARE ALL SUGGESTIONS & OPINIONS! DONT GET MAD!

1. Assasins - Try to assasin the race leader, kill fleet commanders and such
2. Commanders - Captains and heroes of fleets, that gives certain bonuses
3. Tactical Space Combat - Enhances the chance of winning against tougher odds
4. Tactical Ground Combat - Enhances the change of winning against tougher odds
5. Advanced Spying - You should be able to destroy a factory or something on planets
6. Upgraded AI (NOT THAT THE AI IS BAD, ITS GREAT). But it has a couple of flaws like: Not building on tiles, Slow research (to few research factories) (when tech trading is off), Makes dumb threats when they cant show for it, Leaves 10+ planets alone an colonize 5+
7. Lots and lots of shipsets ^^ - Not just for You, Human and so on. But for every race that is in the game. And more models
8. Advanced Diplomacy - Both for user choises and the AI's use
9. More Random Events - Not just those who enhances or decreases certains stats but:
a) Solar flares (that is viewable, aka the stars is "erupting" flares)
b) Real black holes (after collapsing suns, that will bull the ships/fleets 1-2 spaces a turn and do damage when to close),
c) Waves of energy of different sorts (that really moves through viewable.
d) Supernovas (I KNOW that it is unlikly! BUT it could happend. MANY stars are VERY VERY old and might not be able to burn for much longer, the supernova should destroy everyting in that solarsystem AND there should be a pulse after it (like a wave) that takes longer time to reach other places (it is possible but unlikly. But it should be impossible, it COULD be a random event that says "The sun of betleguse will go supernova/collapse/expand (aka giant) in 3 months (after the event you have time to evaquate.

10. Transporters - Population Transport for evaq., moving and so on.
11. Carriers - Fighter battles
12. Different star sizes... Its extremly UNLIKLY that every star is the same size
13. Different suns makes different conditions of the plants that is orbiting. Make something up^^ (like extreme vegitation, Instable planet with earthquakes and such)
14. Natural Disasters
15. Colonizing moons (not very likely because of how the game is build.
16. Diffent looks on planets factories, Diffent look at the techs aswell like:
a) You have human shipsets and you research Laser. It should have a specific look and not look the same as every other laser in the galaxy. For that part Engines & Weapons & Defences should look totally different and more choises. How likely is it that two races research laser? Its more likely that one race goes for Ion, Disruptors, other different space weapons.
b) the factories and such should look different. Quite dull to have every planet in the galaxy to look exactly the same. (Humans have their style, Drengin has their own)
17. If its a battle over a planet (aka not invading but clrearing out the ships that are defending) It should have the planet in the background, and the planets should be able to have som sort of weapon in the surface that shoots up (IF build)
19. Mercenary - You should be able to hire mercenary

Okey thats all! DONT hang me ^^ its just suggestions and opinions
10,189 views 6 replies
Reply #1 Top
Tatical Combat would be wery awesome. It's one my only complaints about the game, that and the fact that all random events on planets are geared towards being evil. You would think by not enslaving the population in question, you could instead welcome them in your civilization as friends and add them to your population.
Reply #3 Top
So 19 is the new couple..... Many of your suggestions sound like part of the third expansion to GC4..... I wouldn't count on them soon. Many of your ideas have individual threads discussing them (ex. tactical combat, blackholes) if you could ever find them.

As a sidenote, tactical combat will not be in GC2. Stardock will consider it seriously for a sequel, not an expansion. Personally I don't want it anywhere, but somehow it got quite a few votes in the poll.
Reply #4 Top
10 already exists, they are called troop modules or colony modules. you dont recolonize an existing colony if you land on it. and your troop transports don't invade your planets, they just land on them and unload.

17 planets do contribute to the firepower of the defenders, but only a little. there are improvements that add even more to the defensive efforts tho.

18 i think they have this one planned for the next patch

19 you can buy all the mercs you want, just trade for ships, particularly transports and there you have 'mercs'. i often have as many mercs floating about as most empires have taxpayers by the time i get serious about conquering
Reply #5 Top
10 doesnt exist! I mean like real transport that can unload/upload civilians.

17 if it exists i just want the eye candy! i want to be able to seea beam (or missle or whatever) coming from the surface

18 ops my bad ^^

19 mercs like pirates! If you could by ships from like a space station (or someting different).

Tho these are NOT complaints

But in expansion packs many of these features are possible. I hope for everything ^^ but you cant have all can you
Reply #6 Top
the difference between civilians and military in this game is wether they are on a transport at the moment, lol. i buy transports full of troops and drop them on planets with room and, presto-chango! taxpayers!!!