Suggestion for managing the building of trade goods

Since trade goods are unique and for wonders for that matter, would the following behavior reduce micromanagement a little?:

When a world has a trade good or other unique item in the social build queue, remove it from all others to reduce the amount of stuff a player has to scroll through. I've found it gets somewhat overwhelming after a while having to keep track of which world is building which unique item, so that I don't duplicate. Have I missed something?
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Personally I think blocking out uncompleted social projects from the lists of other planets would create more problems than it would solve. I am always improving the production rates of my planets with new projects, both social and star base modules. So after upgrading the production of one planet, how can I evaluate the benefit of changing the production of a wonder, achievement, or trade good from one planet to another if I can't select it? And what are you going to do about an AI starting one of these? Will you block it from all other AIs and the Terrans? I hope not.