Suggestion for managing the building of trade goods
from
Stardock Forums
Since trade goods are unique and for wonders for that matter, would the following behavior reduce micromanagement a little?:
When a world has a trade good or other unique item in the social build queue, remove it from all others to reduce the amount of stuff a player has to scroll through. I've found it gets somewhat overwhelming after a while having to keep track of which world is building which unique item, so that I don't duplicate. Have I missed something?
When a world has a trade good or other unique item in the social build queue, remove it from all others to reduce the amount of stuff a player has to scroll through. I've found it gets somewhat overwhelming after a while having to keep track of which world is building which unique item, so that I don't duplicate. Have I missed something?