Scenario making additions

I would suggest that with the Dark Avatar expansion that Stardock would improve the scenario making process by allowing more things to be set.

I found it really odd in the campaign scenario 'Salvation' that Earth was not set as the Terran Alliance capitol, had only one billion people, and its only improvement was a starport. If you were able to set things like civilization capitol world, improvements, and population, you could give scenarios a lot more flavour.

With each scenario in the campaign, the lack of any improvements on the worlds you start with make you feel like you're starting from scratch. The only decent explanation I can think of is that the scenario's starting worlds were 'just colonized', but that obviously wouldn't work with Salvation.

One more thing that I would want to be able to control in a scenario is being able to place starbases at the beginning of a scenario and being able to choose modules for it to start out with.

Does anyone else have suggestions for what additional improvements can be made to scenario making?
3,934 views 3 replies
Reply #2 Top
Hi Crusher:

I could not agree more. A robust editor is the only thing that could upgrade this from a **** game to a ***** rating. I am always amazed at the maps / scenarios people are able to create with a good editor.

Cheers,
Superconductor
Reply #3 Top
found it really odd in the campaign scenario 'Salvation' that Earth was not set as the Terran Alliance capitol, had only one billion people, and its only improvement was a starport


Yea, I agree completely, this annoyed me as well, Earth should have been fully developed (every tile with a building on, even if it was only a basic one) and have had max population 5b at least. To maintain game balance the opposition could have had a silmilar world.

Earth did not even look like Earth when I played salvation, was a random land mass