However, i personally (along with a few other people on the forums) believe that it'll be very difficult to get an AI to use a tactical battle system effectively...the more complex the battle system, the more ways there are for a human to exploit it that the AI would not be able to. GalCiv's AI has enough trouble with simple numerical battles...if it would be too much effort to get the AI to use a tactical battle system well, I'd rather go without just to keep the AI as challenging as it is presently...
Tactical combat would make the game bigger, much bigger. A leap forward in terms of player options. But that is not to say I don't want improvements in Diplomacy, politics, heroes and whatnot. Its that the magic of Tactical combat would blow those particular features away - BLAM!
To cater for Tak there would be improvements/extensions in:
The AI - gotta code the new Algorithms to enable decent Play and of course some of these refinements will rub off onto the rest of the game.
The tech list will need to be filled out, a lot more branches. To enable concepts such as long range weapons, carriers, mega powerfull guns which need time to recharge, space marines and boarding ships. Gosh the list is potentially endless...
The actual gameplay: We are going to be able to direct our forces, sudden pushes forward. Flanking. Enveloping, Tactics, tactics, Tak-tics! We are going to get more!
....If we get it of course
And this would tie in nicely for that aggressive races and smarter AI choices that might be joining the party fairly soon...What fun!
Things are definitely looking up for GC2. What do you think?
| I for one would love to see tactical battles |
I don't. And if the game would get them, I'd like to have an option to turn them off.
BR, Iztok
| The features I am still missing the most is a decent system for covert ops and espionage! Why is that not on the list of features? All that other stuff, OK, I'll take it. But the espionage system is really shallow in GalCivII- to the game's detriment IMHO. |
Because this is already in the expansion.
I can't stand tactical combat, and want the option to turn it off. Basically, no-one would want to turn off more diplomacy options, as they are all better. A lot of people would want to turn off tactical combat.
I want the ability to scream "GIT ORF MOI LAND!" and not to choose which damn laser to shoot this time.
I'd maybe like to see some simple options maybe hit and run, one shot and out of system if your ships are fast enough (maybe you get away with but theres a chance you don't dependant on speed and sensors difference of ships). Or fight to X points and retreat or at least try to, again on chance dependant on speed and relative sensors on ships. Or plain stand and tow it out. Those options would allow me to fight guerilla campaigns against superior opponents, to harass them with smaller faster sensored up ships if they send their deathstars into my space. Gradually wear them down a long way from home. It also gives an additional tactical edge to sensors.
At the moment might is right and theres not a lot you can do to take tactical advantage. The only effective tactic i have found to temporarily stop heavily superior opponents is to have transports on standby and snatch a planet or two while they rampage through my systems, then trade those planets back for peace.
regards stodge
One vote for Multiplayer. Honestly, who hasen't wanted to see what people (as in: not AI) would do in certain situations? Like if someone played Thalan and started in a remote corner? Not saying that the AI is bad, or anything.
The other vote would be for more sophisticated ship design; namely the ability to place hardpoints yourself. I'm sure a ton of people would appreciate that.
...Although tactical combat would be cool, now that I think about it.
A couple of weeks ago, in another thread, Stardock stated that there would be no tactical combat in Galciv2. Since then I've been hoping that it would be implemented in Galciv3 when and if it is ever released. Perhaps the results of this poll will persuade them to do it a little sooner.
| everyone would like better diplomacy options. |
I don't. How do you know that the AI could use them properly? (It has trouble enough with diplomacy as is) If this was implemented, I'd want to be sure that the human player would gain no advantage from it, so I could ignore diplomacy totally and not be disadvantaged in any way whatsoever.
OK, I actually do want more diplomacy options. But I just couldn't resist twisting the old favorite arguments to fit the diplomacy system. I didn't have to stretch far, that's all just as relevant to diplomacy as it is to tactical combat.
| Recently, we've been blessed with a number of great wargames like Crown of Glory |
Hold on. Have you actually played Crown of Glory? I have. And in my opinion it is a terrible game. And its "political and dipplomatic" system is one of the games most screwed up features.
Real time tactical battles on these games involves right clicking on a unit, waiting, right clicking on the next unit, waiting, right clicking, etc etc etc. I was some MOO2 style battles, ships with all kinds of cool special abilities, etc. Real time will be just like it is now except you get to choose where all the ships first fire.
None of this will matter though because i'll only be playing SE5 if they dont have multiplayer.
I voted for tactical battles.
I don't know what is with implication that Stardock somehow "dismisses" the idea. What people here have asked for (often loudly) that we just throw in tactical battles as a patch or an "expansion" and my answer has always been the same - no. It's too major of a feature to throw in.
In Galciv 1, ship design was the thing people wanted in there and our answer was the same then. If you take the time and have a feature as part of the base design, it can have much better results.
I am, however, surprised at how poorly multiplayer did. I thought it would be at least #2.
The option 'More sophisticated ship design' will probably go hand in hand with tactial combat I think. Unless we get a pretty lame 'tactical combat', where you pick an option A-C and the opponent picks and option A-C and depending on what you two pick , a bonus or penalty gets applied.
I would be much more excited to see the political/diplomatic/espionage facets of the game come alive with more advanced options and interactions. Like, what if your operative in the Drengin Empire became a double agent and fed you bad information? You assemble a special strike force and gamble everything on a mission to take out their Tir-Quan Training facility on Gonadopolis III... only to find out that it's not really there. You click around to find out that it's on Gabe II. Or is it?
Surprises keep the game from being the same each time, and a game that makes me use my head more than my mouse is going to keep me coming back for more.
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!