INDIVIDUAL DIFFICULTY LEVEL SETTINGS... NOT WORKING???

The main difficulty setting at the bottom always overides the individual ones no matter how high I set the main one?? I can never get different intelligence for the races when i start the game. It's either all "normal", all "bright" etc.... you get the picture. I tried every combo.. it's definetly a bug
5,116 views 12 replies
Reply #1 Top
No, just don't touch the one at the bottom. It is meant to overwrite them. It's one of the few things the manual correctly states
Reply #2 Top
I told you I have tried EVERYTHING!!!! including what you said... when I'm setting the individual one's, the bottom one is changing too without me touching it automatically!!
Reply #3 Top
yes but the bottom one has no affect on the individual ones what so ever unless you touch it. what the bottom one only represents say what the game would be logged as in the metaverse. go ahead and set them individually. it works. i promise.
Reply #4 Top
delta leader is right serptico you can set them seperatly, dont mess with the bottom button, unless you have found a bug it it (havent played 1.2 b2 much yet so have no idea)

ST
Reply #5 Top
well it must be a bug then cause like I said, when I don't touch the bottom one and set the other one's individually, guess what, THE BOTTOM ONE CHANGES TOO FOR THE MILLION'TH TIME !!!?? and when I start the game, I go to the foreign stats menu under miscelaneous and it shows that all the intelligence of every race is the same because the bottom one is overiding it??????????????????????????? Why don't you people try it instead of assuming it works?????? The bottom one is suppose to overide it but it's not suppose to change when I'm setting the individual one's.

For example the individual settings are: normal - normal - normal - bright - normal
The bottom general settings without touching it becomes ... challenging ?? So, since it becomes challenging, it overides the other normal settings and they all become bright !! Hope I make myself clear this time...
Reply #6 Top
make sure you go through and look at all the check boxes and opponent settings. you might have something checked off that you dont know of
Reply #7 Top
How do you know it overrides them? Where are the individual intelligences displayed in game?

Try setting one AI to one of the very low settings, the rest to high ones. Then drop a transport next to one of the stupid AI's planets and see if they spot it.
Reply #8 Top
How do I know?? once the game starts I go to the foreign policy screen under miscelaneous for the individual races and their you find the intelligence of that race. Underneath intelligence, it tells you the level; normal, bright etc....... Now I'm assuming the AI is playing exactly it's own intelligence level whatever it is, but if it is, it's certainly not showing it in the foreign policy screen under miscelaneous and intelligence... So in any case... it's a bug. Because If I set the individual difficulty settings for each race before the game, I also expect to see it after the game and should act like it!!
Reply #9 Top
He's right. It does exactly what he says. Every civ will have intelligence equal to the highest intelligence you set any other civ to. It ignores your individual settings.

I thought it was supposed to do that, so I never reported it as a bug.
Reply #10 Top
Were suppose to be able to set the difficulty settings individually and once the game starts they should all be able to act like whatever settings we gaved them. Again, instead we should have the bottom difficulty setting locked in place or disabled preferably so that when we customize the individual ones we don't have to worry about the bottom one overiding the individual ones when the game starts?? The problem is that even if we don't touch the bottom one when were setting the individual ones, it is still overiding them. For example, if I set 4 races to normal and the fifth one to bright, the main difficulty setting becomes challenging all of a sudden and overides it !? So, when the game starts they all become bright players. Now, I assume that they behave exactly like bright players when the game starts which wasn't my intentions.
Reply #11 Top
Thank you for bringing this to our attention. You are correct in that the individual settings are getting overriden by the difficulty selector at the bottom when the game is started. That is a bug.

It is supposed to work like this:
You pick your base difficulty with the bottom one. This changes all of the enabled civs to that difficulty.
Then you can edit each one individually. (As you do this, the bottom difficulty selector will adjust to the new difficulty levels, but this will not change any values you set individually)
Then you start the game and each civ has its own difficulty setting.

This has been fixed for the next update.
Reply #12 Top
Thank you Stardock.