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Cloaking the Ships/Fleets

Cloaking the Ships/Fleets

Something that needs to be added into 1.2 is cloaking research. The ability to cloak a ship or fleet or planet even would be totally awesome. You could sneak a horde of ships thru enemy territory. Protect your strong planets more. Perhaps have the ships have something like a 50% chance of being destroyed by raming into a cloaked planet ( would love to see that video..) survey ships would be able to detect a cloaked item and track it thru it's sensor range so you would be constantly on the look out for them and putting up detection ships of your own.
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Reply #26 Top
Cloak is a very cool idea and like alot of things missing from Gal Civ II, I am starting to wonder why it is missing. I am, like "Veyger" starting to ask "Is this all there is?"

Cloaking ships could allow sensors to actually mean something. It would let Survey Vessels actually do something later in the game. It is such an intregal part of Sci-Fi Space Battles that it leaves you scratching your head wondering why it was left out.

The AI can't figure out that Stealth/Cloak is countered by Sensors/Close Proximity or Star Bases?

I started out on a high about this game but after playing awhile I am starting to wonder....