Question about weapons and defense

Okay, so say you have two ships face off. The attacker is fitted with two different weapon types, and the defender is equipped with defenses that only protects against one of them, how is the attack calculated? Or even beyond that, what if the defender and attacker are both equipped with two different weapon and defense types?

I know that usually fitting a ship with two different weapon systems doesn't happen, but it's something that I've been curious about for a little while.
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Reply #1 Top
I know that usually fitting a ship with two different weapon systems doesn't happen,


Have you never played the game? Happens all the time, as do multiple defences. It's worked out so that weapons are all fired as one, and defences are all used as one, to each weapon individually.

Theres a battle simulator here https://forums.galciv2.com/?ForumID=346&AID=102778
Reply #2 Top
I ahve built so many different combinations they are hard to count, but generally I put more offense than defense, in fact many of my early-game designs have no defense at all, and rely on fleets of small, hard-hitting ships taking out opponents quickly. Losses of individual ships now and again are offset by mass production.

I would prefer a system in which each weapon type is individually counted first against its appropriate defense, then against the hitpoints of the ship. It seems to work this way, but I know the actual combat shown to you is only a "reenactment" of the battle after it has already been resolved.
Reply #3 Top
Does anybody know how the actual math of the thing is done? Marcathonas, I've only been massing single types and haven't been playing for a long time, which was why I was asking. But the single on single or single on double has the math for the "rolls" clearly written out in the manual, with all the square root stuff and whatnot. So yeah, does anybody know how the compy actually computes the rolls for these mixes?
Reply #4 Top
I've read, but I don't remember where, that when the defence is the same type as the attack it counts against the attack directly/more directly. when the defence is of a different type it's like 1/10 or something