Beta 1.1 Bug - game freezes

The game will hang between turns about 10 turns into a new game every time.

The game is still responsive in all areas, it just hangs there without resolving the turn.

No problems prior to this.
3,169 views 4 replies
Reply #1 Top
Did you check your debug.err? Also, it might be the auto-save or something, try disabling that.
Reply #2 Top
Here's my debug info. Game hangs - but I can save game.
This is the info after it hung the last time and I saved the game.
--------------------------------------------------------------------------------------

Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_3_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (sw vp): NVIDIA GeForce FX 5200 Ultra
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\*.StarSystems
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\Metaverse\*.sav
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\temp\*.sav
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\ships\*.sav
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\Logos\*.sav
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\Portraits\*.sav
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\Mods\*.sav
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\Dread Lords Campaign\*.sav
Debug Message: No files found matching mask D:\Documents and Settings\Ian.IAN-HDSIRP1JDN2\My Documents\My Games\GalCiv2\Backups\*.sav
Debug Message: TitleWnd: Quit Button.
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 1 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
Reply #3 Top
Double post -deleted. Also problems editing this post. See below webmasters

Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

Exception Details: System.Exception: 4

Source Error:

An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

Stack Trace:

[Exception: 4]
GlobalForums.EditComment.CheckUserValidToEditComment(DataTable& dt) +415
GlobalForums.EditComment.ShowEditComment() +24
GlobalForums.EditComment.Page_Load(Object sender, EventArgs e) +376
System.EventHandler.Invoke(Object sender, EventArgs e) +0
System.Web.UI.Control.OnLoad(EventArgs e) +67
System.Web.UI.Control.LoadRecursive() +35
System.Web.UI.Control.LoadRecursive() +98
System.Web.UI.Control.LoadRecursive() +98
System.Web.UI.Control.LoadRecursive() +98
System.Web.UI.Control.LoadRecursive() +98
System.Web.UI.Page.ProcessRequestMain() +750
Reply #4 Top
I had it happened to me... it's actually not a bug.

It's actually because the option "waste moves after auto-pilot" is off. It's waiting for you to move your ships that still have some moves.

Yeah, counter-intuitive a bit, and an undocumented feature but it's there, so don't complain too loudly