Good...Neutral..Evil..it doesnt make sense.
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GalCiv2 Forums
I dont WANT to be evil..but I also dont want penalties to my planets.
I am having a hard time finding any reason to be good. I have not fully delved into all of the bonuses available to each alignment and seen how they effect gameplay..but from what I can tell by reading it, it seems like good civs have a SLIGHT bonus in their abilities, over evil civs. And good civs get the defense bonuses, which is fine except that defense is nowhere near as important as offense.
Why is it that every scenario that comes up has a negative impact for taking the good route, and a positive impact for taking the evil route? I mean... doing the right thing CAN be profitable SOMETIMES. And why do some scenarios still give a negative bonus for going the neutral route? shouldnt neutrality, by definition, have no positive or negative impacts?
here is what id like to see.
1. Neutrality has no positive or negative effects. At least that way if you are trying to be good, but you really cant afford a handicap.. you can at least go the neutral route sometimes to avoid taking a huge setback.
2. When it comes time to choose your alignment.. an evil civ can choose to be evil or neutral.. and a good civ can choose to be good or neutral. Evil cannot become good, good cannot become evil.
3. There should be fewer bonuses for becoming evil. After all..you got your bonuses by choosing the evil option when a scenario came up. There should be MORE bonuses for being good... in order to make up for the handicaps you had to accept by taking the good choice.
I can understand the logic behind the current setup... i mean its easier to be evil than it is to be good.. but from a gameplay perspective, the only reason to be good is because you really dont want to be labeled "evil".. and that just isnt enough of a reason imo.
Perhaps there is more to this that I am just not seeing?
I am having a hard time finding any reason to be good. I have not fully delved into all of the bonuses available to each alignment and seen how they effect gameplay..but from what I can tell by reading it, it seems like good civs have a SLIGHT bonus in their abilities, over evil civs. And good civs get the defense bonuses, which is fine except that defense is nowhere near as important as offense.
Why is it that every scenario that comes up has a negative impact for taking the good route, and a positive impact for taking the evil route? I mean... doing the right thing CAN be profitable SOMETIMES. And why do some scenarios still give a negative bonus for going the neutral route? shouldnt neutrality, by definition, have no positive or negative impacts?
here is what id like to see.
1. Neutrality has no positive or negative effects. At least that way if you are trying to be good, but you really cant afford a handicap.. you can at least go the neutral route sometimes to avoid taking a huge setback.
2. When it comes time to choose your alignment.. an evil civ can choose to be evil or neutral.. and a good civ can choose to be good or neutral. Evil cannot become good, good cannot become evil.
3. There should be fewer bonuses for becoming evil. After all..you got your bonuses by choosing the evil option when a scenario came up. There should be MORE bonuses for being good... in order to make up for the handicaps you had to accept by taking the good choice.
I can understand the logic behind the current setup... i mean its easier to be evil than it is to be good.. but from a gameplay perspective, the only reason to be good is because you really dont want to be labeled "evil".. and that just isnt enough of a reason imo.
Perhaps there is more to this that I am just not seeing?

