Cultural domination takes too long

In my opinion, cultural domination of the galaxy just takes far too long. I mean, with the original GalCiv, cultural domination took less time than military domination. Now it's the reverse, by a huge amount. I've had planets threatening to turn themselves over for a hundred turns without doing it.
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Reply #1 Top
Some civilizations are extremely difficult to flip, others are incredibly easy. I flipped just about the entire Korx empire in about 30 turns from the time my first constructor built an influence starbase.
Reply #2 Top
I believe that the Korx start with a racial loyalty deficit.
Reply #3 Top
I always turn off the cultural victory in sandbox games. I wanted to just build up a military and destroy everything, but i couldnt get to that point worlds kept rebelling to me and I would give them back to the other civ. I almost always have cultural victories and I hate it when im trying to blow the crap out of something.
Reply #4 Top
Cultural victories are the easiest. You don't have to nibble away thier planets, which does take forever. You just have to get the vast majority of the influence. When you do, you'll get a message telling you if you can hold onto your influence for 10 turns, you win. Watch your enemies will go after your influence bases, but 10 turns isn't too long to hold out.

I haven't found it takes longer than any other victory. There's sort of a point in any game where you know you've got the upper hand. The type of victory you choose is up to your play style.

The cultural victory video is way cool. Didn't have that in GC 1.
Reply #5 Top
Oh yeah. Culture, the silent killer. (Flipped the Drengin in the first campaign mission by accident )

One thing I haven't tried yet... Are cultural starbases really efficient at "remote" flipping?

Situation: gigantic map, tight clusters. This makes for a scenario in which you'll have problems projecting your influence across several sectors without gaining a foothold in a cluster several sectors away. Can I just build some influence bases around an enemy planet to flip it? I thought culture bases don't produce their own influence but rather amplify what's already there, but that would necessarily mean at least a short war.
Reply #6 Top
My first win was culture, and it wasn't that hard. My second win nearly went that way as well, but I declared war on the remaining civs when I saw the 10 Turn warning, and got the military victory one turn away from winning culturally. Both times I was mining influence resources, though.
Reply #7 Top
I too find the cultural victory easier to obtain than the other conquest options. Maybe because I usually try to grab the best 'lands' and plant plenty of bases all over the map.
Reply #8 Top
If you consider what cultural conquest is, its surprising it doesnt take 100 years or more. In fact, I wish it took much longer and the tech tree were 4x as long. I got a bad position in a custom gigantic map and I feel like I will be playing this same map for the next month. You think you could flip your elderly next door neighbors over to your video game culture in less than eternity?
Reply #9 Top
Yep, culture victories are insanely easy to get. What's difficult and time-consuming is when you turn it off and try to flip every last planet (flip rate is a lot lower than in GC1) to cheese out an effortless but time-consuming military win.
Reply #10 Top
Interesting, I found cultural victory to be the easiest, by far. Tech victory took me a much longer time, and I am still laboring away at a military one.
Reply #11 Top
If I can toss in my two cents, I find that Cultural victories are the easy ones - perhaps too easy. I've had a few games where I was trying to win by military and I accidentally won by culture inbetween wars.
Reply #12 Top
I have to say playing at difficulty it gets harder. Culture win on Easy those guys hand their planets over and still don't have a clue. Were as Tough/ Intelligent you really gotta fight for % of the map. I think its just fine where its at.
Reply #13 Top
ya cultureal conquest is way too easy imo. get 1 or 2 maxed influence-resource starbases and watch the whole map beeing flooded with your color. kinda sucks when the AI does this. ^^
Reply #14 Top
Anyone know the answer to DireFogs question? Do influencer starbases just amplify your existing influence (i.e need a nearby planet) or does it project its own?
Reply #15 Top
I usually go for culture after i conquer enough planets, it would take me longer to conquer everyone or make an alliance