Yet more BUGs
from
GalCiv2 Forums
More bugs and improvement ideas:
- when upgrading a ship design and choosing to replace the design it's deleted from the available projects list, but is not deleted from the 'Quick Build' list, where I see many versions of the same project, that was upgraded over time
- planet tiles graphics got mixed up after save & load game (I have the game saved and can provide it).
- Galactic Privateer project didn't prevent pirates to destroy my freighter.
- planets with not sufficient food supply autodecrease population to allowed max. in 1 turn; would be better if this process happens slower and is connected with decreased approval for the planet when it's overcrowded.
- there is no option to improve a starship in your own starport (at least I didn't find it), hence improving always is handled by external company and costs a lot of money...
- ships get HP bonus when gaining experience level, which is not really logical. Having experienced crew could in my oppinion affect ship attack and defense by some extra bonuses (maybe also speed at every 5th level); and BTW even if the HP increase is in place it would be better to only improve max HP not the actuall HP. I've seen ships gaining experience and HP in each fight making them more and more powerful quite quickly...
- 'Virtual Reality Center' improvement only gives 40% morale bonus while its precursor 'Zero G Sports Arena' gives 55%
- Galactic parlament resolution to give constructors base attack values more than 0 had no effect in my game - they were still built with 0/0/0...
- when upgrading a ship design and choosing to replace the design it's deleted from the available projects list, but is not deleted from the 'Quick Build' list, where I see many versions of the same project, that was upgraded over time
- planet tiles graphics got mixed up after save & load game (I have the game saved and can provide it).
- Galactic Privateer project didn't prevent pirates to destroy my freighter.
- planets with not sufficient food supply autodecrease population to allowed max. in 1 turn; would be better if this process happens slower and is connected with decreased approval for the planet when it's overcrowded.
- there is no option to improve a starship in your own starport (at least I didn't find it), hence improving always is handled by external company and costs a lot of money...
- ships get HP bonus when gaining experience level, which is not really logical. Having experienced crew could in my oppinion affect ship attack and defense by some extra bonuses (maybe also speed at every 5th level); and BTW even if the HP increase is in place it would be better to only improve max HP not the actuall HP. I've seen ships gaining experience and HP in each fight making them more and more powerful quite quickly...
- 'Virtual Reality Center' improvement only gives 40% morale bonus while its precursor 'Zero G Sports Arena' gives 55%
- Galactic parlament resolution to give constructors base attack values more than 0 had no effect in my game - they were still built with 0/0/0...