Various BUGs

Some bugs (I think) or annoyances spotted in my first Galciv2 game:

- it's not possible to lunch an empty transport spaceship, though it would be quite useful when moving people from overcrowded worlds to more spacious ones; i had to lunch them with 1 trooper instead...

- Intense Farming improvement doesn't produce more food than it's predecessor (Xeno Farming if I remember well), but maybe it's intentional as it's take less time to build.

- Shipyard: cannot remove 2 ship modules in sequence unless I click somwhere else just after hitting the 'Remove' button (e.g. click on some component to install)

- problem with creating fleet from transports (I've seen it reported already).

- planets decrease quality after save & load game - looks like it's not saved; it happens when I upgrade the planet with a soil enhancement or habitual improvement - lanet improves it's quality say from 15 to 17, but after save & load it's back on 15. The number of tiles available is OK, it's just a number that is wrong.

- at the start of the turn a summary of completed projects popups and you can click 'GoTo' to see the world concerned - up to here works fine, but if you then click for planet details and then 'Rename Planet' button the rename popup doesn't show up. It shows up later when you exit the summary popup. It's more dangerous if you go from the summary to Shipyard and try to delete or upgrade a design... For example I tried to delete one design and the popup didn't appear so I clicked it another 4 times and gave up. At the end exiting the summary screen I got all the popup in sequence So I said OK for the first one - fine, then OK for the second one and... the game crashed not surprisingly. You are probably using the same popup queue for the summary popup and for other popups and they have to wait for the first one to show up.
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Some bugs (I think) or annoyances spotted in my first Galciv2 game:

- it's not possible to lunch an empty transport spaceship, though it would be quite useful when moving people from overcrowded worlds to more spacious ones; i had to lunch them with 1 trooper instead...
I've been irritated by this too. Be nice to launch with 0 troops.

- Intense Farming improvement doesn't produce more food than it's predecessor (Xeno Farming if I remember well), but maybe it's intentional as it's take less time to build.
Its additive.

- planets decrease quality after save & load game - looks like it's not saved; it happens when I upgrade the planet with a soil enhancement or habitual improvement - planet improves it's quality say from 15 to 17, but after save & load it's back on 15. The number of tiles available is OK, it's just a number that is wrong.
Just confirmed this by loading a save game. Guess this is just a cosmetic bug? Or does the planet quality rating effect other things?