Approval Rating and Moral?

Wonderful game! Enjoying it very much. Except I'm having major problems with my approval rating! It's consitantly dropping, and the only indicator I get from the tool-tip is a 50-60% negitive score coming from "Population". Taxes also takes out about 30, but even if I charge no taxes, I'm still in the dog-house.

I have one or two entertainment buildings on each world - and short of not building anything BUT those, I just don't see what to do? I'm not at the top of the entertainment research, I've focues mostly in Research, Trade, and shield techs.

Why do they hate me? Word on the street in Sol is "A MINOR Race could run things better than Zier!"

What do I have to do to make them happy? Is it that taxes add more and more hate over time? Is it the lack of having changed government types?

SZier
5,631 views 4 replies
Reply #1 Top
Morale control is one of the hardest parts of the GalCiv series. I've not mastered it in GalCiv II yet, but here's what works in GalCiv I...

1. Build the entertainment facilities and research the upgrades.
2. Lower taxes make happier people.
3 Population control. You will need to build transports and move people from overcrowded planets to planets needing people. I imagine building farms has the same effect until the poplulation of the planet reaches its maximum. Once all your planets are full, build transports and send them to a starbase to await invasion of a pesky neighbor. Or, if you don't want to invade anyone, and you don't want to pay the maintenance on the transport, you can disband it, trade it away (to an ally), or send it to the Drengin for dinner.
4. Mine a morale resource with a starbase.

Reply #2 Top
I thought your population grew proportionally to the rate of morale until 50%. Then population growth stops. If you add a morale bonus the population starts growing again until it drops back to 50. This is why morale will be around 52ish unless you keep upgrading morale or are constantly dropping taxes. Removing people from a planet increases morale until the population gets back to where it was. Anyone seeing anything else?
Reply #3 Top
There's no need to use transport dumps in GCII. What you need to know is that the farms that you build in tiles actually tell the game what you wannt the pop limit in that world to be. So if you have three farms with a couple research upgrades, they'll each add from 5 to 10 billion people to the upper limit of planet population. This causes the planet to become overpopulated, and morale to drop immensely.

What works is: decomission most of your farms. Figure out how much pop you want, and farm each planet only enough to support it. Everyone will be happy
Reply #4 Top
Well that makes more sense. I can stop being like Zap Branagin sending "wave after wave of my own men" at the death-bots.

Thanks for the tips guys! I think I'm going to start over and watch the population caps better then. I'm having problems keeping my approval above 30%. Although by far I have the largest population in the galaxy...

SZier