Questions about the auto combat
Are ships given some form of retreat?
from
GalCiv2 Forums
I have already purchased a copy of the game with a pre order from one the stores.
My questions are as follows:
Considering that the ai controls the fleet battles is fine, but does the ai consider retreat odds for the ships?
Is there somekind of tech you can purchase that gives a better chance of retreat in situation where it becomes obvious that your forces have lost?
I am not asking for instant retreat rather that some the ships know their cause is doomed and attempt retreat. Sort like the Civ IV units ability to withdrawal from combat.
If tech does exist is there tech you can research to reduce the odds of fleeing ?
IE like in MOO2 a warp dispator or some such?
The reason I base this on if you look at any real life combat naval battles, unless the other side is kamkazie honor bound of course. Most fleet battles when it obivous one side has lost you dont throw good ship after bad, but of course in reality very few ships escape. Yet, there is always those lucky few ships that do somehow escape. This applies to ground battles as well. Yes there have been incidents where entire fleets are lost , but those are the exception to the rule and not usally the overall rule.
As example I use the battles in sci fi movies Star Trek Deep Space 9, Babylon 5, Battlestar Galactia, and Star Wars etc etc. Given a chance the enemy will usally withdraw to fight another day. This harkens back to the old days in Naval battle of picket lines of ships. IE the destroyer is expected to go down to give the carrier the chance to escape the battle.
I dont expect to have a retreat button as such that would make it to much like MOO3, but rather that the AI fleet determines it has lost and tries to salvage the most from a bad situation with the out come determined by chance with mods for technology and the enemies remaining fleet strength and numbers.
Again if you have all this included already disregard. I did not find out about the game till I went looking for a space strategy game to scratch my MOO itch. I know your game is not the same as MOO more like Civ and MOO combined, but so far what I have seen on it leaves me counting down the days till my copy of the game arrives.
Also I would like to thank all your people ahead of time for the obvious hard work they put into such a game.
My questions are as follows:
Considering that the ai controls the fleet battles is fine, but does the ai consider retreat odds for the ships?
Is there somekind of tech you can purchase that gives a better chance of retreat in situation where it becomes obvious that your forces have lost?
I am not asking for instant retreat rather that some the ships know their cause is doomed and attempt retreat. Sort like the Civ IV units ability to withdrawal from combat.
If tech does exist is there tech you can research to reduce the odds of fleeing ?
IE like in MOO2 a warp dispator or some such?
The reason I base this on if you look at any real life combat naval battles, unless the other side is kamkazie honor bound of course. Most fleet battles when it obivous one side has lost you dont throw good ship after bad, but of course in reality very few ships escape. Yet, there is always those lucky few ships that do somehow escape. This applies to ground battles as well. Yes there have been incidents where entire fleets are lost , but those are the exception to the rule and not usally the overall rule.
As example I use the battles in sci fi movies Star Trek Deep Space 9, Babylon 5, Battlestar Galactia, and Star Wars etc etc. Given a chance the enemy will usally withdraw to fight another day. This harkens back to the old days in Naval battle of picket lines of ships. IE the destroyer is expected to go down to give the carrier the chance to escape the battle.
I dont expect to have a retreat button as such that would make it to much like MOO3, but rather that the AI fleet determines it has lost and tries to salvage the most from a bad situation with the out come determined by chance with mods for technology and the enemies remaining fleet strength and numbers.
Again if you have all this included already disregard. I did not find out about the game till I went looking for a space strategy game to scratch my MOO itch. I know your game is not the same as MOO more like Civ and MOO combined, but so far what I have seen on it leaves me counting down the days till my copy of the game arrives.
Also I would like to thank all your people ahead of time for the obvious hard work they put into such a game.