Questions about the auto combat

Are ships given some form of retreat?

I have already purchased a copy of the game with a pre order from one the stores.

My questions are as follows:
Considering that the ai controls the fleet battles is fine, but does the ai consider retreat odds for the ships?
Is there somekind of tech you can purchase that gives a better chance of retreat in situation where it becomes obvious that your forces have lost?
I am not asking for instant retreat rather that some the ships know their cause is doomed and attempt retreat. Sort like the Civ IV units ability to withdrawal from combat.

If tech does exist is there tech you can research to reduce the odds of fleeing ?
IE like in MOO2 a warp dispator or some such?

The reason I base this on if you look at any real life combat naval battles, unless the other side is kamkazie honor bound of course. Most fleet battles when it obivous one side has lost you dont throw good ship after bad, but of course in reality very few ships escape. Yet, there is always those lucky few ships that do somehow escape. This applies to ground battles as well. Yes there have been incidents where entire fleets are lost , but those are the exception to the rule and not usally the overall rule.
As example I use the battles in sci fi movies Star Trek Deep Space 9, Babylon 5, Battlestar Galactia, and Star Wars etc etc. Given a chance the enemy will usally withdraw to fight another day. This harkens back to the old days in Naval battle of picket lines of ships. IE the destroyer is expected to go down to give the carrier the chance to escape the battle.
I dont expect to have a retreat button as such that would make it to much like MOO3, but rather that the AI fleet determines it has lost and tries to salvage the most from a bad situation with the out come determined by chance with mods for technology and the enemies remaining fleet strength and numbers.
Again if you have all this included already disregard. I did not find out about the game till I went looking for a space strategy game to scratch my MOO itch. I know your game is not the same as MOO more like Civ and MOO combined, but so far what I have seen on it leaves me counting down the days till my copy of the game arrives.
Also I would like to thank all your people ahead of time for the obvious hard work they put into such a game.
9,814 views 8 replies
Reply #1 Top
There is no retreat in GC2--every battle continues until one side is destroyed, no exceptions.
Reply #2 Top
Its an all or nothing mentality around here, if you don't have the "fruits" don't expect to get any juice!

Suralle
Reply #3 Top
hmmm. Doesn't this force you to put most of your navy in the same stack. I mean If you spread out your forces and the enemy has all there ships In one massive fleet, then your screwed even if you have a much larger navy than them
Reply #4 Top
hmmm. Doesn't this force you to put most of your navy in the same stack. I mean If you spread out your forces and the enemy has all there ships In one massive fleet, then your screwed even if you have a much larger navy than them


True. But the maximum size of your fleets is determined by your logistics ability.
Reply #5 Top
also a fleet means you share the firepower at the same time so if your say ur Fighters vs a Drednought if you got enougth fighters you will destroy more easly afaik
Reply #6 Top
hmmm. Doesn't this force you to put most of your navy in the same stack. I mean If you spread out your forces and the enemy has all there ships In one massive fleet, then your screwed even if you have a much larger navy than them



You can have some sort of warning system. Following someone's suggestion in the forum, I built a long range sensor ship that had a radius scan of 11. with four of them i had all my planest and main borders covered. So when you detect an enemy ship you still have 2-5 turns to have your fleet ready (depending in the incoming ship speed)
Reply #7 Top
The logistics part makes sense that makes the game sort like Twilight Imperium. Still even in those games you have retreat cards and ablites that pop up. Its a bit unwieldy to say that every single ship fights to the death yet empires will roll over when they know they are beat. I am just saying consider adding a upgrade later on that takes unit withdrawal into account.
I could see some races as always fighting to the death no retreat, but the fact is most would rather salvage one or two ships from a cruical lost battle rather than being wiped out to the single last survior. Look at any major WW II naval battle and you will see that most the time battles were fought then new battles erupted when the victorous fleets tried to destroy the retreating enemy not many escaped but enough did that each nation could then dry dock the surviors and continue their naval war. Space battles are no different. Keep in mind even though its empire wide game morale does play effect.
IE "Captain the enemy just destroyed our Fleet flagship and it escorts!!" Your orders sir ? pick response typcial in combat when this Captain being trained for years in command decides his reaction:
A) Well young one bend over and kiss your nether regions goodbye. We fight till the last even though that battleship and its fleet now outguns us 3,000 to 1.
B) Ensign engage the hyper drive max speed burn out the engines if you have to but get us out here now! ( Most likely course of actions when the battle becomes unwinable but the resulting running battle might still destroy the said ship before it makes safety)
C) Cadet contact the enemy Inform them we wish to surrender or (see d below if the enemy is barbaric in treatment of captives). This option would allow the enemy to capture a free hull for use in the follow up battles as decoy new war ship sucide decoy so on.
D) Cadet contact the enemy inform them we wish to discuss surrender terms (since they eat thier captives), while at the same time contacting the master at arms of the ship and informing him/her to excute self destruct sequence gamma as the enemy closes. Obviously a trick like this would only happen once in a major war as afterward the enemy would order destruciton of all surrendering vessels of military origin.

Dont get me wrong i will still play and enjoy the game but not every race in the galaxy isnt borg they dont fight to the last ship or entity.
I am not trying to make the game overly complex but the fact is you dont spend 150 million credits on a state of the art ship. Spend years training the best surving military members to be captains just to order them to fight to the last on a battle that 's lost (when that ship will be needed for the next enemy offensive). Even if you do order them to fight to the last theres no guarntee that races with individualism concepts will obey.
IE Where do you think military style pirates in many galactic sci fi movies orginate? Most from lost battles where they cant return to their home for fear of excution for desertion in a lost battle usally or they retreated when their colony world was destroyed and have no place to go so start out as privateers.
(PS please disregard the bad gramar and/or spelling)
Reply #8 Top
Who knows, maybe there would be a technological limitation--during combat, ships cannot start hyperdrives. So once you start fighting, you are stuck fighting. Plus it is a lot easier to code