| I see a big one. In Stars! I've been many times in situation I could not match my opponents fleet, but I could try to destroy his bombers or freighters carrying invasion troops. OFC those kamikazi ships of mine all died, but if they did their job, my opponent lost the ability to harm my planets, and had to bring new bombers in the theatre. And that always takes some time, time to get more ships in defense, evacuate the planet, open a new front... That's IMO a very valid tactics. |
Well, I guess than you must play first GC 2 to better see how fleets and battles work. In GC2, there is nothing like bombers. And the fleet isn't defined by all the ships that are in a particular location. You need to construct your fleet by putting ships together and your fleet size is limited by your logistics ability. And the bigger the hull of ship, the more logistic points it has.
| Now, when we have actual fleet battles, it would be nice to have that ability also here. A simple change in attack order from "most dangerous - easiest destructible ship first" to "freighters first". |
Given the fact that troop transport have only 1 HP, it would make sense. But I am not sure about how the majority of players will react when they see that they won't be able to protect their troop transports.
| And the "starbase first" would also come handy sometimes. |
Well, it is impossible to fleet starbases with ships. But you can stack fleets on the location where the starbase is. I am not really sure who will defend first when the location is attacked. In any case, ennemy miltary starbase can be very annoying if you haven't destoyed them.